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Quest

False Prophecies

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
varenne+17via Wowhead (opens the original comment in a new tab)

Run back all the way to King Rastakhan at Dazar'alor or use the closest windrider.
Find the elevator inside The Great Seal (Enter the building, go strait and turn left, then take the stairs up)
Probably will need to wait for the elevator to get down

False Prophecies quest video: https://www.youtube.com/watch?v=VBTnU12P-uA
Final quest of the Portents and Prophecies questchain of The Throne of Zuldazar.
More questchain info is under the spoiler or in Zuldazar The Throne of Zuldazar post.

Spoiler
Quest before this questchain is We Need Each Other
ID
#
Quest
Questgiver
Note
Video
1
[zone=9570] selected from Map
https://youtu.be/-JvCkYlIA-Q
2
https://youtu.be/T2i8_TNInJU
3
1
Portents and Prophecies
https://youtu.be/Eg3l8UzLnUk
4
1
Portents and Prophecies
https://youtu.be/YM1Dx5_SRTc
5
2
Portents and Prophecies
https://youtu.be/LAQpPO3AzNo
6
3
Portents and Prophecies
[npc=130706]
https://youtu.be/LV_hq13VeTk
7
Portents and Prophecies
https://youtu.be/0S5wUG4MdX8
8
1
Portents and Prophecies
https://youtu.be/AA3uw8Sp1TI
9
2
Portents and Prophecies
https://youtu.be/-QdD7Yphy4U
10
3
Portents and Prophecies
[object=290750]
https://youtu.be/zdZGwxnVSmg
11
Portents and Prophecies
https://youtu.be/Gx2mylNbve4
12
Portents and Prophecies
https://youtu.be/PWLzAeet3SQ
13
Portents and Prophecies
[currency=1553] Reward
https://youtu.be/VBTnU12P-uA

Id column is approximate quest № In Zuldazar sroryline
# is additional ordering info. Can take multiple quests at the same time if you see number there
3
entropicdragon+3via Wowhead (opens the original comment in a new tab)

After you complete this quest if you're working on The Throne of Zuldazar, you can pick up either quest from the NPCs next to the King.

The Port of Zandalar starts the Port of Zandalar storyline, and The Zanchuli Council starts The Zanchuli Council storyline.
Both of these quests were available to me before I finished the Portents and Prophecies storyline, so you might even have completed them before you got to False Prophecies.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 10-60
Quest ID49663

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49663))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineUnrest in Zuldazar, step 18 of 81
Rewards2g 57s 40c, 1,000 XP

Description

Now dat dis nuisance is out of de way, I can return my focus to de city. Zuldazar has languished while I was away. You should return to Rastakhan. Let de king know dat his will has been carried out and dat dis false prophet is no more. You might think to share Vol'jamba's prophecy with him, if you feel it worth his notice. I cannot say it will change anything at all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 2 mapped points
Zuldazar map showing where to go for False PropheciesTurn-inObjective area

In-game waypoint: /way #862 58.0 44.6

Coordinates

  • Turn-inZuldazar 58.0, 44.6/way #862 58.0 44.6
  • Objective areaZuldazar 65.6, 30.5/way #862 65.6 30.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • The Great SealHorde · about 110 yards north-east
  • The Sliver, ZuldazarHorde · about 520 yards north
  • Temple of the Prophet, ZuldazarHorde · about 700 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,000 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold57 silver
Experience1,000 XP

Reward details

Currency: Azerite x 150

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Unrest in Zuldazar

Part 18 of 81.

Previous: Plot Twist · Next: The Zanchuli Council

  1. 13Zul's Ethical Dilemma
  2. 14Zuvembi Brew
  3. 15Preparing for the Fall
  4. 16Enforcing Fate
  5. 17Plot Twist
  6. 18False Prophecies
  7. 19The Zanchuli Council
  8. 20Forbidden Practices
  9. 21Offensively Defensive
  10. 22Restraining Order
  11. 23Pterrortorial Dispute
  12. 24Competitive Devotion

Showing steps 13 to 24 of 81.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Plot TwistZuldazar · Level 10-60

    It is time to end Vol'jamba. I want to make one thing clear. He can still kill you. Your fate, moreso than mine, hangs on your ability to fight dis former student of mine. He will bring masks, and voodoo, and he will do everything within his power to end you.

After this quest

Taken from the storyline's own step order.

  • The Zanchuli CouncilZuldazar · Level 10-60

    You there, Speaker of de Horde. My spies have told me of dark heresies being practiced in our sacred temple of Zanchul. De king sent Loti and Raal to deal with de situation, but those two bickering council members are soft on their own followers. We need someone more... ruthlessly neutral.

Also counted by The Throne of Zuldazar

Its criteria name 8 quests; others include:

The storyline at a glance

Unrest in Zuldazar has 81 steps, from Battle for Azeroth: Mission Statement to The Wounded King.

Maps its steps are placed on (steps per map): Zuldazar (74), Dazar'alor (6), Orgrimmar (1).

Steps of this storyline count toward:

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.