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Quest

Quelling the Tide

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
LocationStormheim
CategoryMonk Campaign
Quest ID41851

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41851))

Requirements

ClassMonk

Read from the Blizzard quest API.

Description

<Sylara looks at you with determined eyes.> Our friends are in danger. We will save them. Kill any Legion in the way.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 14 mapped points
Stormheim map showing where to go for Quelling the TideTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #634 67.1 64.6

Coordinates

  • Turn-inStormheim 67.1, 64.6/way #634 67.1 64.6
  • Objective area (centre of the marked area)Stormheim 68.4, 66.9/way #634 68.4 66.9
  • Objective areaStormheim 67.2, 64.5/way #634 67.2 64.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 350 yards north-east
  • Valdisdall, StormheimAlliance and Horde · about 650 yards north-west
  • Dreadwake's Landing, StormheimHorde · about 800 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Journey of the Grandmaster II

Part 10 of 16.

Previous: The Master of Swords · Next: No Monk Left Behind

  1. 5Highmountain Salmon
  2. 6Spiced Rib Roast
  3. 7Silkweave Bandages
  4. 8The Iron Fist
  5. 9The Master of Swords
  6. 10Quelling the Tide
  7. 11No Monk Left Behind
  8. 12Zero to Hiro
  9. 13Brick By Brick
  10. 14Champion: Angus Ironfist
  11. 15Champion: Sylara Steelsong
  12. 16Champion: Hiro

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Master of SwordsLevel 45

    I got bad news fer ya - we don't have time to wait for reinforcements. They're sacrificin' prisoners now! Every minute we wait here jabberin' is another life on the line! First things first, my friend Sylara is being held captive in the camp just across the road.

After this quest

Taken from the storyline's own step order.

  • No Monk Left BehindLevel 45

    Most of the prisoners are being held in the main camp at the Gates of Valor. Our people have been beaten and tortured, and worse still awaits for them if we don't save them. Find the cages within the main camp and free as many monks as you can find.

Quests that require this one

The storyline at a glance

Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.

Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.