Travel to the Gates of Valor to complete the quest. Area located around 68 65.
TomTom:
/way Stormheim 68 65 the Gates of ValorQuelling the Tide - www.youtube.com/watch?v=Z2m_whroZxo
Quest
Quelling the Tide
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41851))
Requirements
Read from the Blizzard quest API.
Description
<Sylara looks at you with determined eyes.> Our friends are in danger. We will save them. Kill any Legion in the way.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 67.1 64.6
Coordinates
- Turn-inStormheim 67.1, 64.6
/way #634 67.1 64.6 - Objective area (centre of the marked area)Stormheim 68.4, 66.9
/way #634 68.4 66.9 - Objective areaStormheim 67.2, 64.5
/way #634 67.2 64.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Strange Bedfellows about 50 yards
- The Reluctant Queen about 170 yards
- Unanswered Questions about 170 yards
- Knocking on Valor's Door about 210 yards
- A Familiar Fate about 210 yards
- Ending the New Beginning about 220 yards
- To Skold-Ashil about 230 yards
- Rune Ruination: Runeskeld Rollo about 250 yards
- Malace in Vrykul Land about 250 yards
- Rune Ruination about 250 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Journey of the Grandmaster II
Part 10 of 16.
Previous: The Master of Swords · Next: No Monk Left Behind
- 5Highmountain Salmon
- 6Spiced Rib Roast
- 7Silkweave Bandages
- 8The Iron Fist
- 9The Master of Swords
- 10Quelling the Tide
- 11No Monk Left Behind
- 12Zero to Hiro
- 13Brick By Brick
- 14Champion: Angus Ironfist
- 15Champion: Sylara Steelsong
- 16Champion: Hiro
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Master of Swords
I got bad news fer ya - we don't have time to wait for reinforcements. They're sacrificin' prisoners now! Every minute we wait here jabberin' is another life on the line! First things first, my friend Sylara is being held captive in the camp just across the road.
After this quest
Taken from the storyline's own step order.
- No Monk Left Behind
Most of the prisoners are being held in the main camp at the Gates of Valor. Our people have been beaten and tortured, and worse still awaits for them if we don't save them. Find the cages within the main camp and free as many monks as you can find.
Quests that require this one
The storyline at a glance
Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.
Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.