Not hard to complete, I'm actually surprised no one has made a comment here yet, as of March 15, 2017.
The only thing I have to say about it is when you rescue Hiro, a 10M mob spawns. He's not hard to get down, he has a few mechanics that you can easily step out of the way. What got me was some adds that completely surrounded me when he got to 15% health. Not sure if it was just bad luck or a mechanic. But I was over run and died.
The sad part is the graveyard was way the heck over there, long run back. The good part, the 10M mob was gone so easy peasy to click on Hiro and complete the quest.
After that, he gives you a follow up quest Brick By Brick that takes you back to your class hall. Zen Pilgrimage back and turned in to Iron-Body Ponshu.
Nice rewards, [item=139738], 1.5k [currency=1220], 91k AP [item=139506].
Quest
No Monk Left Behind
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You have to travel to Gates of Valor area and free six [npc=105107].
These guys located across the quest area close to each other, so quest takes not much time to do.TomTom:
/way Stormheim 67.0 65.5 Gates of Valor areaNo Monk Left Behind - www.youtube.com/watch?v=EVFE4oZ1xso
You may simply use Zen Flight to open the cages without having to fight the mobs.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41852))
Requirements
Read from the Blizzard quest API.
Description
Most of the prisoners are being held in the main camp at the Gates of Valor. Our people have been beaten and tortured, and worse still awaits for them if we don't save them. Find the cages within the main camp and free as many monks as you can find. I'll be right beside you, knocking heads and taking names!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 71.2 65.5
Coordinates
- Objective area (centre of the marked area)Stormheim 68.8, 66.0
/way #634 68.8 66.0 - Objective areaStormheim 62.9, 59.5
/way #634 62.9 59.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Strange Bedfellows about 160 yards
- Stormheim's Salvation about 170 yards
- Stem the Tide about 170 yards
- Break the Spine about 170 yards
- Paid in Lifeblood about 220 yards
- The Reluctant Queen about 220 yards
- Unanswered Questions about 220 yards
- To Catch a Banshee about 290 yards
- Combustible Contagion about 290 yards
- Whispers from the Dark about 290 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Journey of the Grandmaster II
Part 11 of 16.
Previous: Quelling the Tide · Next: Zero to Hiro
- 5Highmountain Salmon
- 6Spiced Rib Roast
- 7Silkweave Bandages
- 8The Iron Fist
- 9The Master of Swords
- 10Quelling the Tide
- 11No Monk Left Behind
- 12Zero to Hiro
- 13Brick By Brick
- 14Champion: Angus Ironfist
- 15Champion: Sylara Steelsong
- 16Champion: Hiro
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Quelling the Tide
<Sylara looks at you with determined eyes.> Our friends are in danger. We will save them. Kill any Legion in the way.
After this quest
Taken from the storyline's own step order.
- Zero to Hiro
I have a favor to ask of you, <name>. My good friend Hiro is still somewhere inside the main camp. Only problem is, the Gates of Valor are swarming with the biggest, baddest, nastiest Legion creatures I've ever seen. If we walk in there, we'll just get slaughtered.
Quests that require this one
The storyline at a glance
Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.
Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.