Champion: Hiro
Champion: Hiro is a quest for level 45. It is step 16 of 16 in the Journey of the Grandmaster II storyline, the final step. The quest's turn-in marker is in The Wandering Isle at 51.9, 49.5.
Champion: Hiro is a quest for level 45. It is step 16 of 16 in the Journey of the Grandmaster II storyline, the final step. The quest's turn-in marker is in The Wandering Isle at 51.9, 49.5.
/way #709 51.9 49.5Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41737))
| Turn-in map | The Wandering Isle | Turn-in marker at 51.9, 49.5, 1 mapped point |
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Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #709 51.9 49.5
/way #709 51.9 49.5Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.
Part 16 of 16.
Previous: Champion: Sylara Steelsong
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Taken from the storyline's own step order.
Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.
Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.