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Quest

Restraining Order

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Baalrogg+3via Wowhead (opens the original comment in a new tab)

In the current beta build, there is a bug with this quest that allows only four of the hatchlings to be able to be shoo'd away. Two are at the south end of the plaza, and two are on the east wall side of the quest area. In order to currently complete the quest, you need to wait for these four to respawn over and over again. Here is a short video showing the four that work as well as attempts on all that do not work:

https://www.youtube.com/watch?v=3B0xTWa5P94

Edit: I've been told this fix doesn't work for everyone, but it has worked for several people.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 10-60
LocationZuldazar, Dazar'alor
Quest ID47434

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47434))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereZuldazar, Dazar'alor
StorylineThe Zanchuli Council, step 3 of 10
Rewards25g 74s, 8,150 XP

Description

"Something feels different"? Dat was all Raal said? His flock of pterrordaxes have swarmed de courtyard of Zanchul. Dey are being driven mad. Shoo dem away before dey hurt demselves or others.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 13 mapped points
Zuldazar map showing where to go for Restraining OrderTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 55.0 32.9

Dazar'alor Objective area no plotted point

Coordinates

  • Turn-inZuldazar 55.0, 32.9/way #862 55.0 32.9
  • Objective area (centre of the marked area)Zuldazar 55.1, 34.6/way #862 55.1 34.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • The Sliver, ZuldazarHorde · about 380 yards south-east
  • Garden of the Loa, ZuldazarHorde · about 580 yards north-west
  • The Great SealHorde · about 640 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south
  • Objective areaabout 210 yards south-east (on the Dazar'alor map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationZandalari Empire +75

Reward details

Reputation: Zandalari Empire +75

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Zanchuli Council

Part 3 of 10.

Previous: Offensively Defensive · Next: Pterrortorial Dispute

  1. 1Forbidden Practices
  2. 2Offensively Defensive
  3. 3Restraining Order
  4. 4Pterrortorial Dispute
  5. 5Competitive Devotion
  6. 6Dire Situation
  7. 7Picking a Side
  8. 8Gonk, Lord of the Pack
  9. 9Pa'ku, Master of Winds
  10. 10The Bargain is Struck

Also part of: Unrest in Zuldazar (part 22 of 81).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Offensively DefensiveZuldazar · Level 10-60

    Let me guess, Loti had you kill any trolls dat smelled of blood magic, yes? Well, dat is barely a half measure. See, blood magic comes from de old ways, and our people have only been giving in to its allure since de walls fell on our northern border.

After this quest

Taken from the storyline's own step order.

  • Pterrortorial DisputeZuldazar · Level 10-60

    De courtyard of Zanchul has been overrun by pterrordaxes driven mad by some dark ritual. Power is coalescing here, and it is hard to tell who or what is causing it. I need to track down de source. In de meantime, you take dis, de power of Gonk, and call his allies to help you in battle.

The storyline at a glance

The Zanchuli Council has 10 steps, from Forbidden Practices to The Bargain is Struck.

Maps its steps are placed on (steps per map): Zuldazar (10).

Steps of this storyline count toward:

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.