Had an issue where Fleet Master Seahorn just... disappeared.
Walk out of the Castaway Cove, just a couple of feet out, and he will reappear again. No need to abandon the quest or anything for him to show up again.
Quest
Repel the Invaders
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"We're Under attack! A vast ye swabs! Repel the invaders!" ~ Mr Smite, a Tauren Pirate captain from the Deadmines.
Now im not saying its a reference, infact their not very similar looking, but....
If you can't see the NPC or accept/re-accept the quest:
These quests are part of the Uprising Event, you need to be in the Uprising "phase" to see and accept the quests.
To get back into the Uprising mode talk to Primrose Crankshaft and select her chat option.
She should also be marked on the map, right outside the hotel.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(85724))
What to do
Description
A big lunk of a hobgoblin, Skeez, took over the docks around the time that Gallywix had me thrown in the brig. He moved his Darkfuse in, and a lot of my Blackwater lads went missing. Captain took that personal, and so do I. Skeez thinks Gallywix will keep him safe. Let's kill him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2346 62.0 14.0
Coordinates
- Turn-inUndermine 62.0, 14.0
/way #2346 62.0 14.0 - Objective areaUndermine 60.6, 10.0
/way #2346 60.6 10.0 - Objective areaUndermine 64.0, 17.2
/way #2346 64.0 17.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Ain't No Warm Up Act about 230 yards
- The Highst about 250 yards
- Plunder Party Rockin' Rumble about 310 yards
- Blackwater Beach Blast about 310 yards
- The Play about 390 yards
- Responsibility about 430 yards
- Casino Court about 430 yards
- Coffee is for Closers about 430 yards
- But What About the Casino? about 430 yards
- Oh, That Casino! about 430 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- Demolition Dome
- The Gallagio
- The Incontinental Hotel
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Other quests on the Undermine map
Storyline
Ignite the Fuel of Change
Part 11 of 20.
Previous: Tougher Than We Thought · Next: Expedited Delivery
- 6Who Owns the Streets?
- 7Backyard Navy
- 8Been Savin' This One
- 9A Vast, Ye Swabs
- 10Tougher Than We Thought
- 11Repel the Invaders
- 12Expedited Delivery
- 13Punching Up
- 14Weapons Hot
- 15The Thingamajig
- 16Production Halted
- 17Ready Check
Showing steps 6 to 17 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Tougher Than We Thought
Hah! I've never been feeling better! Now, we seize back what rightfully belongs to Blackwater, <name>. They've turned our prized headquarters into a smuggler's cove for that foul sludge.
After this quest
Taken from the storyline's own step order.
- Expedited Delivery
Blackwater can take the marina from here. But the people aren't safe with Black Blood that's already out there. Those flying transports must be taking the Black Blood somewhere under Venture Co. control. Commandeer one, and you might find Grimla.
The storyline at a glance
Ignite the Fuel of Change has 20 steps, from End of the Day to Right Where We Want Him.
Maps its steps are placed on (steps per map): Undermine (20).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.