You need to stand right under the NPC or it won't work.
Quest
Rest in the Depths
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Let me get this straight. We had an entire expansion about fighting the Legion, who collected souls to use as fuel for spells. Now, our new allies are giving us a nice shiny bell... which collects souls to use as fuel for spells.
Are we the baddies?
Pike ran off and disappeared before I could accept the quest (probably because another player next to me accepted the quest). You can get the quest from Pike at 66.2 56.4
/way 66.2 56.4
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49975))
Requirements
Read from the Blizzard quest API.
What to do
Description
This passage flows through the Shrine of the Storm out into the open sea. We will release the souls of the fallen here. Legends say that as our spirits pass through the Shrine, they aid in the great blessing rituals that all Kul Tiran ships undergo. In that way, we Stormsong never stop serving our people.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #942 66.3 56.5
Coordinates
- Turn-inStormsong Valley 66.3, 56.5
/way #942 66.3 56.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- The Shrine of Storms about 330 yards
- Cracking the Surface about 330 yards
- I'm Too Old for This Ship about 350 yards
- Covering Our Masts about 350 yards
- The Deep Ones about 350 yards
- Mayhem at Mildenhall Meadery about 440 yards
- Summons from Dorian about 450 yards
- A Worthy Crew about 450 yards
- Cleanup Duty about 500 yards
- An Un-Bee-lievable Solution about 500 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 15 on Wowhead.
Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +10
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 17 of 43.
Previous: Bound and Oppressed · Next: Fabricated Fabrications
- 12Lost, Not Forgotten
- 13Means to an End
- 14The Rising Tide
- 15Forced Labor
- 16Bound and Oppressed
- 17Rest in the Depths
- 18Fabricated Fabrications
- 19Rearmament
- 20The Missing Link
- 21Storm's Judgment
- 22Voices Below
- 23Beneath the Veil
Showing steps 12 to 23 of 43.
Also part of: Secrets of Stormsong Valley (part 18 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bound and Oppressed
We had our orders: ships, and lots of 'em. I led my boys as best I could. Everything changed when the tidesages showed up. We figured they was just checkin' on our progress, but the hood-wearin' bastards turned on us! These anchors bind us here, forcin' us to work to death.
After this quest
Taken from the storyline's own step order.
- Fabricated Fabrications
There was somethin' off with the ship we were building in the yard. I never saw the blueprints, but I've built enough ships in my day to know it wasn't business as usual. They've kept all the pages under tight guard in the Brineworks up the road lately. Full on militia.
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.