Seems to be bugged. Brother pike just stands there blasting water at Wavespeaker Reid with endless water elementals spawning. Me and a group fought them endlessly for 10 minutes and nothing ever happened. Even dropping and re-acquiring the quest did nothing.
Edit: not sure what happened, probably a phasing issue with other players, but I dropped the quest, left the zone, came back and got the quest and it progressed properly.
Quest
Storm's Judgment
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When mobs respawn endlessly:
What seemed to get it to next phase was killing the mobs at the exact same time then they don't respawn
Tested worked 2 times now
Confront [npc=139142] then kill [npc=132171], you can find it at Layson & Sons Rigging east of the island.
/way 69.94 58.12 Wavespeaker ReidStorm's Judgment quest video: https://www.youtube.com/watch?v=ZcwhDRnKivk
This quest is a last part of A House in Peril questchain of the Stormsong and Dance achievement.11A House in Peril[npc=130714]Mariner's Strandhttps://youtu.be/FyKtuU8OIWU20A House in Peril [currency=1560] x50[npc=131248]Mariner's Wakehttps://youtu.be/2m0xUqIusjs22<A House in Peril [currency=1553][npc=130714]Mariner's Wakehttps://youtu.be/ZcwhDRnKivk
Id column is approximate quest № In Stormsong Valley storyline (Stormsong and Dance <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49997))
Requirements
Read from the Blizzard quest API.
What to do
Description
When I opened my mind to the currents during the ritual, I felt the presence of a member of Lord Stormsong's innermost circle. Wavespeaker Reid. If anyone can locate the missing fleet, it is him. I will not stand by while my brothers move against our own people. Oaths be damned. We must force Reid to see reason.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #942 66.3 56.5
Coordinates
- Turn-inStormsong Valley 66.3, 56.5
/way #942 66.3 56.5 - Objective areaStormsong Valley 69.3, 58.7
/way #942 69.3 58.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- The Shrine of Storms about 330 yards
- Cracking the Surface about 330 yards
- I'm Too Old for This Ship about 350 yards
- Covering Our Masts about 350 yards
- The Deep Ones about 350 yards
- Mayhem at Mildenhall Meadery about 440 yards
- Summons from Dorian about 450 yards
- A Worthy Crew about 450 yards
- Cleanup Duty about 500 yards
- Detective Mildenhall about 500 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Azeritex 125
Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Currency: Azerite x 125
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 21 of 43.
Previous: The Missing Link · Next: Voices Below
- 16Bound and Oppressed
- 17Rest in the Depths
- 18Fabricated Fabrications
- 19Rearmament
- 20The Missing Link
- 21Storm's Judgment
- 22Voices Below
- 23Beneath the Veil
- 24No Quarter
- 25A Bloody Mess
- 26A Bloody Mess
- 27Forbidden Rites
Showing steps 16 to 27 of 43.
Also part of: Secrets of Stormsong Valley (part 22 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Missing Link
<Though burned, portions of the note in the architect's hand remain legible.> They are... everywhere... disguised... Encrypted... blueprints... Cipher... Pontus... watching me... <The cipher must be needed to read the ship blueprints. It seems Pontus is the likely holder.>
After this quest
Taken from the storyline's own step order.
- Voices Below
The others forged ahead to Port Fogtide. I doubt they will receive a warm welcome. We are to meet them there. However, there is something I must do first. Despite Reid's retreat I still feel a terrible darkness nearby; I wish to listen to the tides for answers.
Also counted by Stormsong and Dance
Its criteria name 8 quests; others include:
- From the Depths
- Storm's Vengeance
- A Question of Quillpower
- All Laid Out For Us
- Storm's End
- Carry On
- Eye for an Eye
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Stormsong and Dance: its criteria name 8 quests, this one included.