Go to the bridge at the north part of The Brineworks island, speak with Pike and watch the cutscene then cross the bridge to Tidecross.
/way Stormsong Valley 66.35 50.72 BridgeVoices Below quest video: https://www.youtube.com/watch?v=83c-XekgQgo
This quest is a part of The Growing Tempest questchain of the Stormsong and Dance achievement.
Id column is approximate quest № In Stormsong Valley storyline (Stormsong and Dance <= for more info)
Quest
Voices Below
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I present The Growing Tempest quest chain. Part of Stormsong and Dance.
See Video if need it for this quest - Video Voices Below
.Quest Name:Start and descriptionFinish1. Voices Below[npc=130714] - Go on norts on Bridge and speak with him you will see animation. After that go to Tidecross is on north after bridge.[npc=134639][npc=134639] - You need to dispel the Writhing Grasps. Is 3 of them: [npc=134443], [npc=134873] and [npc=134875]. For that use [item=158211] have big range. They are on north.[npc=134639][npc=134639] - You need to collect 20 [item=158139]. Is two ways of get them they droping from [npc=130116] ( 1-2 drop in one ) or you can find them in [object=291124] ( It contains 4-6 of them ). All on north.[npc=134639]4. No Quarter[npc=134623] - Kill 8 Skeletal Sailors and 4 Tidesage Seacallers. Same like in previous quest all on north.[npc=134623][npc=134623] - At first you need to found [npc=131317]. He is on ship on north on top level. When you will get there you will need to kill [npc=134999] after that take down [npc=131317] HP 15% and He will be saved.[npc=134641][npc=134639] - Kill 15 K'thir and disrupt 6 rituals. All on ship. To stop rituals use [item=158465].[npc=134639][npc=134639] - Place 4 [npc=134980] on the Abyssal Melody( on ship ).[npc=134639][npc=134639] - Use extra action bar you need to be next to [npc=134639] to destroy the Abyssal Melody. After finishing this quest you will reach part of Stormsong and Dance.[npc=134639]
.
Thank You i Hope that Help You
I was dead curious, after flying, what would happen if you followed the boat you see in this quest? Well, it's moving fast, but not too fast for a flying mount. When you do catch up with it though, you'll quickly find that the k'thir and Lord Stormsong are untargetable ... in fact, the boat isn't even "real". You can't land on it, you just go right through the hull.
If you follow it all the way, you end up with a debuff that "chokes" you – although you take no damage or anything. You just black out and wake up at the manor house on the south end of the island. So sadly no real point in following along, but at least now I know :)
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49998))
Requirements
Read from the Blizzard quest API.
What to do
Description
The others forged ahead to Port Fogtide. I doubt they will receive a warm welcome. We are to meet them there. However, there is something I must do first. Despite Reid's retreat I still feel a terrible darkness nearby; I wish to listen to the tides for answers. I would appreciate your joining me in case more danger strays into our path.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #942 66.2 47.5
Coordinates
- Turn-inStormsong Valley 66.2, 47.5
/way #942 66.2 47.5 - Objective areaStormsong Valley 66.4, 50.7
/way #942 66.4 50.7 - Objective areaStormsong Valley 66.3, 56.5
/way #942 66.3 56.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- I'm Too Old for This Ship same spot
- Covering Our Masts same spot
- The Deep Ones same spot
- Summons from Dorian about 110 yards
- A Worthy Crew about 130 yards
- Blessing of the Tides about 270 yards
- A Forlorn Hope about 490 yards
- The Shrine of Storms about 520 yards
- Cracking the Surface about 520 yards
- Flush Them Out about 740 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 3 comments on this page are shown in Top Comments above.
Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +10
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 22 of 43.
Previous: Storm's Judgment · Next: Beneath the Veil
- 17Rest in the Depths
- 18Fabricated Fabrications
- 19Rearmament
- 20The Missing Link
- 21Storm's Judgment
- 22Voices Below
- 23Beneath the Veil
- 24No Quarter
- 25A Bloody Mess
- 26A Bloody Mess
- 27Forbidden Rites
- 28From the Maw of Madness
Showing steps 17 to 28 of 43.
Also part of: Secrets of Stormsong Valley (part 23 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Storm's Judgment
When I opened my mind to the currents during the ritual, I felt the presence of a member of Lord Stormsong's innermost circle. Wavespeaker Reid. If anyone can locate the missing fleet, it is him. I will not stand by while my brothers move against our own people. Oaths be damned.
After this quest
Taken from the storyline's own step order.
- Beneath the Veil
We must board the Abyssal Melody and save the myriad souls in her decks before they too disappear into the Shrine. We will not be able to enter so long as the barrier surrounding it stands. The tidesages are using forbidden magic to summon extensions of their will.
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.