If you've completed this quest and met Brother Pike and are wondering why you can't continue the quest line, it's because you also need to finish the quests starting with Forced Labor from [npc=130904] nearby.
Wish I'd realized that and grabbed them both because you're running around that same area killing the mobs that are in the way anyway.
Quest
Means to an End
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When I came back to Stormsong to finish unlocking Loremaster of Kul Tiras, the questgiver is nowhere near the continuing questline exclamation point on the map.
Brother Pike is at 66, 57 in Seafarer's Rest, not near the bridge to Brennadam. Maybe he's near the bridge in earlier quests, but I was only able to find him in Seafarer's Rest.
Your coordinates show all 3 items at the same location...NOT I found the beacon at 65 58 and the mantle at 67 60. I know these aren't exact but that will get you close and you should see the yellow dot on your map.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49793))
Requirements
Read from the Blizzard quest API.
What to do
Description
In our haste to journey here I did not think to bring my ritual implements we tidesages use to augment our power. To be honest, I had never expected them necessary on what should have been a peaceful sojourn. Addington does not have his, either. I am sure the militia took him from his home before he had the chance to react. That means his implements should still be in the yard somewhere. We must find them before my power is of much real use.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 66.3 56.5
Coordinates
- Turn-inStormsong Valley 66.3, 56.5
/way #942 66.3 56.5 - Objective areaStormsong Valley 63.2, 59.5
/way #942 63.2 59.5 - Objective areaStormsong Valley 64.8, 57.9
/way #942 64.8 57.9 - Objective areaStormsong Valley 66.9, 60.6
/way #942 66.9 60.6 - Objective areaStormsong Valley 66.3, 56.6
/way #942 66.3 56.6 - Objective areaStormsong Valley 63.3, 65.0
/way #942 63.3 65.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- The Shrine of Storms about 330 yards
- Cracking the Surface about 330 yards
- I'm Too Old for This Ship about 350 yards
- Covering Our Masts about 350 yards
- The Deep Ones about 350 yards
- Mayhem at Mildenhall Meadery about 440 yards
- Summons from Dorian about 450 yards
- A Worthy Crew about 450 yards
- Cleanup Duty about 500 yards
- An Un-Bee-lievable Solution about 500 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 13 of 43.
Previous: Lost, Not Forgotten · Next: The Rising Tide
- 8House Stormsong
- 9Haywire Harvesters
- 10Unnecessary Duress
- 11Proclamation Investigation
- 12Lost, Not Forgotten
- 13Means to an End
- 14The Rising Tide
- 15Forced Labor
- 16Bound and Oppressed
- 17Rest in the Depths
- 18Fabricated Fabrications
- 19Rearmament
Showing steps 8 to 19 of 43.
Also part of: Secrets of Stormsong Valley (part 16 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Lost, Not Forgotten
I know not what madness has overtaken my people, but we must stop it together. Take this bell. It calls the souls of the recently deceased to it for later release. We Stormsong do not bury our dead in the earth. The tides claim all.
After this quest
Taken from the storyline's own step order.
- The Rising Tide
This mainspring wasn't altered by an engineer. These runes on the surface can only have come from a tidesage. Their aquatic magic is unmistakable. I'd bet whoever did this is also responsible for Addington's death. Whoever they are, they're likely still nearby. Keep an eye out...
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.