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Quest

Report to the Councilward

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Haqin+39via Wowhead (opens the original comment in a new tab)

For anyone that wants to take the "RP walking" route to the Councilward's office. Start by the pond in the middle of the Stoneshaper's Atrium at 57.60, 26.00.

From there:
- Head north up the wide stairway, turn left at the top and across to the small stairway ahead, up that and right onto the larger stairs.
- Follow them as they bear left, up to the top and into a medium courtyard.
- Take the doorway on the right side (North-East, with Hammer flags either side). As you head in, you should see "Counciward's Rise" come up on your screen.
- Follow the corridor all the way to the top and out onto a roof courtyard, with a spa. Continue straight ahead.
- As the courtyard emerges from the cliffside, into the open, you'll see a staircase on your left, heading down. Take that.
- Follow the path in front of the cliff and at the end, turn left into a doorway, with Hammer flags either side.
- Follow 'The Corridors' all the way up to the top (There's a door you can open halfway up that leads to some old acquaintances if you want to stop by).
- At the top you'll head out into a courtyard, continue straight on.
- After a little way, you'll see a small stair on your right, heading up and back. Take this and and continue into the door ahead of you.
- You've arrived in the Councilward's office! (He has a horrible commute).

Dornogal is a definitely one of the mazier cities of Azeroth.

Read all 23 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID79525

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79525))

What to do

StorylineMerrix and Steelvein, step 5 of 16
Rewards2g 80s 90c, 1,200 XP

Description

Those receipts you found... Steelvein is a known smuggler that we've been chasing for a long time. The Councilward will be pleased to finally have solid evidence on his activities, and maybe even on his whereabouts. Bring these receipts to Merrix immediately. He will want to study them in detail. He said he was heading back to his office, so you should be able to find him at the Councilward's Rise. I'll package up the rest of the evidence to be brought to him later. Good work today.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 3 mapped points
Isle of Dorn map showing where to go for Report to the CouncilwardTurn-inObjective areaObjective area

In-game waypoint: /way #2248 51.1 33.7

Coordinates

  • Turn-inIsle of Dorn 51.1, 33.7/way #2248 51.1 33.7
  • Objective areaIsle of Dorn 51.1, 33.8/way #2248 51.1 33.8
  • Objective areaIsle of Dorn 49.7, 44.4/way #2248 49.7 44.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 670 yards south
  • Rambleshire, Isle of DornAlliance and Horde · about 760 yards north-east
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 620 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Merrix and Steelvein

Part 5 of 16.

Previous: Something Hidden · Next: The Councilward's Summons

  1. 1How Scandalous!
  2. 2Seizing Evidence
  3. 3Withheld Information
  4. 4Something Hidden
  5. 5Report to the Councilward
  6. 6The Councilward's Summons
  7. 7Dornogal's Benefactor
  8. 8Security Through Trade
  9. 9The Market Reeve of the Forgegrounds
  10. 10Opals and Runes
  11. 11The Machine Speakeasy
  12. 12Sedition

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Something HiddenIsle of Dorn · Level 70-73

    So, they have built extra compartments in the crates to hide extra items, eh? That explains how they have been smuggling goods into and out of Dornogal without our auditors knowing. Excellent work, <name>!

After this quest

Taken from the storyline's own step order.

  • The Councilward's SummonsIsle of Dorn · Level 70-73

    Councilward Merrix requests your presence in his office. He received the documents you left and would like to discuss the Steelvein situation with you further. <Saradi regards you as if she is unimpressed. She also seems to be an earthen of few words.>

The storyline at a glance

Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.

Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.