Skip to content

Quest

Rook Rally

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
PigoWallace+6via Wowhead (opens the original comment in a new tab)

Same here. No voices at all during and after the cutscene. Got fixed after closing the game. Anyway I think the problem is that the player get teleported before the beginning of the cutscene (I have briefly seen my char with the crows at the end right before the start of the cutscene). So, since you get teleported, you are considered too far away to hear any voice from the other characters (since it's a in-game cinematic) and so you cannot hear anything. Probably if they fix the teleport in order to have it after the cutscene and not before, the problem might get fixed.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 80
Quest ID79129

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79129))

What to do

StorylineTies That Bind, step 6 of 17
Rewards61g 96s, 14,700 XP

Description

Now that we've got the conduit all charged, I suppose it's time we joined everyone on the peak. Thrall talked me through what to expect, but also said summoning the stormrooks will require me to trust my feelings and instincts. An earthen trusting their feelings and instincts. That's... a challenge. You will help me, right? I'm not a fighter, and it looks dangerous up there. If anything happens to me, make sure Shraubendre makes it out safe. Please.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 8 mapped points
Isle of Dorn map showing where to go for Rook RallyTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 27.8 60.8

Coordinates

  • Turn-inIsle of Dorn 27.8, 60.8/way #2248 27.8 60.8
  • Objective area (centre of the marked area)Isle of Dorn 25.0, 58.3/way #2248 25.0 58.3
  • Objective areaIsle of Dorn 25.6, 57.2/way #2248 25.6 57.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Freywold Village, Isle of DornAlliance and Horde · about 1,300 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 2,000 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 3,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards north-west
  • Objective areaabout 280 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money61 gold96 silver
Experience14,700 XP

Storyline

Ties That Bind

Part 6 of 17.

Max level chapter1 for zone 1

Previous: Heeding the Call · Next: Ground Pounders

  1. 1After the Storm
  2. 2Dhar Oztan
  3. 3Conduit of the Southern Storm
  4. 4Charging Up That Hill
  5. 5Heeding the Call
  6. 6Rook Rally
  7. 7Ground Pounders
  8. 8Goldbricking
  9. 9Metal and Stone
  10. 10Home to Roost
  11. 11Strays
  12. 12Flight Training 101

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Heeding the CallIsle of Dorn · Level 80

    Earthen from across the island have been drawn to this place. Kind of a strange coincidence you'd show up now too. Maybe it's because Baelgrim's gone or... a new Stormward's coming. Or it could just be barometric pressure... Bah! There's time enough to spin wild theories later.

After this quest

Taken from the storyline's own step order.

  • Ground PoundersIsle of Dorn · Level 80

    The rooks and their chosen riders will need time to bond. Perhaps you should use this time to check in on our other trainees.

The storyline at a glance

Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.

Maps its steps are placed on (steps per map): Isle of Dorn (17).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.