The relevant threshold: you have to get Zirix down to 85% health to trigger the cutscene and the end of the quest. (There's also some buggy quest mechanics in case you join the fight and he's already below that number, in which case see the other comments.)
Quest
Secure the Beach
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If Zirix is stuck on 1%. Use your dalaran hearthstone or cloak of coordination and get to stormwind. Turn on Warmode, go into the second level portal room and take portal to Isle of Dorn. Travel back to the quest area and they should be at full health. Start the fight and the cutscene should kick in a few moments through the fight.
All I did was log out, log back in, start the fight again and all good.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78533))
Requirements
Read from the Blizzard quest API.
What to do
Description
Queensguard Zirix emerged from the ground and surprised Magni. He's near the farthest edge of the wreckage fighting off his swarm. Moira and I were trying to help, but we couldn't draw them away. Come with me. Magni needs our help!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 30.4 55.7
Coordinates
- Turn-inIsle of Dorn 30.4, 55.7
/way #2248 30.4 55.7 - Objective areaIsle of Dorn 30.3, 56.1
/way #2248 30.3 56.1 - Objective areaIsle of Dorn 29.5, 55.0
/way #2248 29.5 55.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Somehow We Survived about 130 yards
- A Helping Hand about 130 yards
- Feeling Blue about 130 yards
- Lessons in Defensive Magic about 140 yards
- The Hardest Part about 160 yards
- Arcane Wasteland about 160 yards
- Survivor's Guilt about 160 yards
- Too Powerful, Too Dangerous about 290 yards
- Preserve the Legacy about 290 yards
- Farewell, City of Magic about 290 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 13 on Wowhead.
Spell: SkyridingUnlocks access to Skyriding in Khaz Algar.
Other quests on the Isle of Dorn map
Storyline
Breaking Point
Part 6 of 10.
Previous: Shattered Spires · Next: To Dornogal
- 1Violent Impact
- 2Slay the Saboteurs
- 3Urgent Recovery
- 4Erratic Artifacts
- 5Shattered Spires
- 6Secure the Beach
- 7To Dornogal
- 8They Come from Below
- 9Impossible Odds
- 10Isle of Dorn
Also part of: Catch Up: War Within: Wrapper 2 (part 10 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shattered Spires
With nothing to contain their arcane power, Dalaran's spires are crumbling. If we let their energies continue to bleed out unchecked, that power could destabilize and destroy what is left of our forces. Find Aethas! He will know what to do.
After this quest
Taken from the storyline's own step order.
- To Dornogal
You have brought death and destruction to our shores the likes of which has not been seen in millennia. But you have nerubian blood on your hands and a thraegar at your side. This is enough to earn my trust--for now.
The storyline at a glance
Breaking Point has 10 steps, from Violent Impact to Isle of Dorn.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.