None of these drop from animals you've killed.
The doe hair is easiest to collect, just find three does and right click them to loot them.
For moonstalker whiskers, find the neutral (yellow) moonstalkers near the ruins of Auberdine and do the same. These will go red and attack you, however.
The bears can be tricky, as they are aggressive (red), and there can be a lot of people trying to kill them for the quest item. This is wrong, do NOT kill the bears. Watch one from afar, it will eventually turn neutral, when it does walk up to it and right click it like you did the other two. Then walk far enough away that it won't attack you when it turns aggressive again, and repeat.
Quest
Ritual Materials
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
He wants you to not harm the animals, but have you ever seen what happens to a cat when it loses its whiskers? Poor Moonstalkers.
Finally figured the bears out...they're hungry! :) Target one and wait...eventually, you'll see the emote "Hungry Thistle Bear catches a fish!" and it will go yellow. Run up and loot.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13566))
Requirements
Read from the Blizzard quest API.
What to do
Description
While we tend to Grimclaw, I would like you to peacefully gather some ritual materials for me from the nearby wildlife. I need whiskers from the moonstalkers to the west- pluck them from the sleeping ones and move away quickly. I need hair from the doe to the east, just avoid the stags. Finally, I need fur from the bears along the water to the northeast. Wait until they catch a fish, then get the sample quickly and get away before they finish eating. Please do not harm any of them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #62 43.0 39.0
Coordinates
- Turn-inDarkshore 43.0, 39.0
/way #62 43.0 39.0 - Objective area (centre of the marked area)Darkshore 40.2, 35.2
/way #62 40.2 35.2 - Objective area (centre of the marked area)Darkshore 44.4, 40.1
/way #62 44.4 40.1 - Objective area (centre of the marked area)Darkshore 47.3, 38.9
/way #62 47.3 38.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- A New Hope about 380 yards
- Stonehide Leather Sample about 600 yards
- Scrap of Pants about 600 yards
- Immaculate Stonehide Leather about 600 yards
- Honor the Flame about 800 yards
- A Threat from the North about 950 yards
- Rescue Effort about 960 yards
- Action This Day about 960 yards
- Defending Lor'danel about 960 yards
- Nature and Nurture about 1,190 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Lor'danel, Darkshore
- Whisperwind Grove, Felwood
- Grove of the Ancients, Darkshore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Darkshore map
Reward details
Reputation: Darnassus +250
This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.
Reputation group: Alliance.
Other quests in Darkshore that reward Darnassus reputation: One Shot. One Kill. (+250), Shatterspear Laborers (+250), Remnants of the Highborne (+250), Reason to Worry (+250), Denying Manpower (+250), Swift Response (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Darkshore
Part 10 of 55.
Previous: Unsavory Remedies · Next: Twice Removed
- 5Buzzbox 723
- 6The Corruption's Source
- 7A Cure In The Dark
- 8A Lost Companion
- 9Unsavory Remedies
- 10Ritual Materials
- 11Twice Removed
- 12The Ritual Bond
- 13The Shatterspear Invaders
- 14Shatterspear Laborers
- 15Remnants of the Highborne
- 16Denying Manpower
Showing steps 5 to 16 of 55.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unsavory Remedies
I have no doubts that Grimclaw will recover with the help of my healing magics, though I can't say the same for the poachers that attacked him. Still, I could use some salve to close his wounds and lessen his pain while he heals. To the east you will find the Ruins of Lornesta.
After this quest
Taken from the storyline's own step order.
- Twice Removed
We cannot condone reckless violence - it is not our nature. However, there are times when the consequences of avoiding battle are too tangible to ignore, as is the case with these naga. When the earth in the area shattered, a small section of ruins rose to our east.
Quests that require this one
The storyline at a glance
Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (55).
Steps of this storyline count toward:
Other storylines on the Darkshore map
- The Warchief's Command
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.