Mak is in a cave, entrance 37.67,42.40.
Quest
Save A Friend
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Mak is in a cave, below you, entrance /way 37 42. Cave has a few Lesser Zoatroids in it. You can take the road or just jump/kite down. (edited to remove the comma in the coords as per Nelliebly's note)
The quest leading to this one is Scouting the Pens
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55500))
Requirements
Read from the Blizzard quest API.
What to do
Description
In the cave ahead is where they are holding Mak. They torture us. They break us. Don't let them take her, too.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 50.1 65.3
Coordinates
- Turn-inNazjatar 50.1, 65.3
/way #1355 50.1 65.3 - Objective areaNazjatar 35.6, 43.0
/way #1355 35.6 43.0 - Objective areaNazjatar 38.9, 42.4
/way #1355 38.9 42.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Poen's Favorite Dish about 40 yards
- The Eternal Palace: Pushing the Limits about 100 yards
- The Eternal Palace: We Can Make It Stronger... about 100 yards
- An Abyssal Opportunity about 100 yards
- Ancient Technology about 100 yards
- Stay of Execution about 110 yards
- Visions of Danger about 110 yards
- WANTED: Lady Naz'jess about 140 yards
- WANTED: Commander Sarj'eth about 140 yards
- WANTED: Lady Narjiss about 140 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Newhome, Nazjatar
- Ekka's Hideaway, Nazjatar
- Wreck of the Hungry Riverbeast, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Spell: World QuestsUnlocks access to World Quests in Nazjatar.
Reward details
Reputation: The Unshackled +100
Oppressed by the Naga, these refugees have banded together to rise up and seize their freedom.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward The Unshackled reputation: Stay Low, Stay Fast! (+225), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Settling In (+75), Scouting the Pens (+75), What Will It Grow? (+50).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Making a Friend
Part 3 of 3.
Previous: Scouting the Pens
- 1Settling In
- 2Scouting the Pens
- 3Save A Friend
Also part of: Welcome to Nazjatar (part 24 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Scouting the Pens
Some of our scouts have not returned. They have been keeping an eye on the Zanj'ir Slave Pens. The naga there take our people. They break their minds. Our scouts watch them, and when there is a window, they rescue them. Something is going on. We need to get them home!
After this quest
Taken from a quest that requires this one.
- Becoming a Friend
Some of our bravest kelfin have volunteered to join you on your adventures, should you ever need a friend. You will find they each have their own special interests and they will mark your map with different opportunities every day.
The storyline at a glance
Making a Friend has 3 steps, from Settling In to Save A Friend.
Maps its steps are placed on (steps per map): Nazjatar (3).
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.