Have to use the item in the bag rather than in the sidebar UI. Took 5 attempts, fairly tedious.
Quest
Charming the Lifeless
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If there's an invasion World Quest up, you're going to be stuck. There was a Naga invasion world quest up. I couldn't do the World Quest because of where I was in the quest line - I saw it on the map, but the objective didn't appear, although I could see the Naga invasion happening.
This phased me enough that I could get the item needed for this quest. I had to wait for the Naga invasion quest to end the next day.
So if you find yourself stuck here, that's why you can't find the charm object that starts the quest!
It took me 5 attempts too. But it didn't matter which version I used.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48521))
Requirements
Read from the Blizzard quest API.
What to do
Description
<You've seen a charm like this in Fallhaven being used to control a wicker construct. If you can figure out how to use it, you may be able to take control of one of the coven's wicker constructs.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 70.1 60.3
Coordinates
- Turn-inDrustvar 70.1, 60.3
/way #896 70.1 60.3 - Objective area (centre of the marked area)Drustvar 69.6, 63.4
/way #896 69.6 63.4 - Objective areaDrustvar 70.6, 63.5
/way #896 70.6 63.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- The Reel Deal about 250 yards
- The Threads That Bind about 410 yards
- Rescue Rangers about 470 yards
- Deliverance about 470 yards
- Boned about 470 yards
- Total Cairnage about 470 yards
- This Lumber is Haunted about 470 yards
- Gorak Tul's Influence about 470 yards
- Really Big Problem about 470 yards
- The Hills Are Alive about 470 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fletcher's Hollow, Drustvar
- Vigil Hill, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Storyline
Fletcher's Hollow
Part 6 of 11.
Previous: The Three Sisters · Next: A Revealing Missive
- 1The Curse of Fletcher's Hollow
- 2Save Who We Can
- 3Clear-Cutting
- 4Hope They Can't Swim
- 5The Three Sisters
- 6Charming the Lifeless
- 7A Revealing Missive
- 8Break Them to Splinters
- 9The Murderous Matron
- 10Culling the Coven
- 11An Airtight Alibi
Also part of: Darkness of Drustvar (part 23 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Three Sisters
If you're looking to absolve Miss Waycrest of this mess, you'll need to head into the town. Recently, I've seen some oddly dressed women among the creatures, who seem to be calling the shots. It's likely that they're the key to this whole nightmare, but we can't get in to question them.
After this quest
Taken from the storyline's own step order.
- A Revealing Missive
<The strange woman possessed a letter from someone calling herself "Matron Levae" which appears to have orders to take the town of Fletcher's Hollow. This could be the evidence needed to absolve Lucille Waycrest. Mayor Pare should be interested in seeing this.>
Quests that require this one
The storyline at a glance
Fletcher's Hollow has 11 steps, from The Curse of Fletcher's Hollow to An Airtight Alibi.
Maps its steps are placed on (steps per map): Drustvar (10), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
- Alpine Rise
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.