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Quest

Recover the Cargo!

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
TimeTraveler+54via Wowhead (opens the original comment in a new tab)

This is the worst written quest...first it doesn't tell you that you can't just find the strongbox, you need to "salvage" it with the salvage kit that is hidden in a box that has been dumped into your bag without telling you. Also in this box is the helmet that you also don't understand why it is not on your head after you accept the quest (like many others do).......so, go in your bag, click the box that you find, put on the helmet.

The salvage kit will now show next to the quest. Next it says "locate pieces of the wreckage on the bottom".....they are not on the bottom, but floating up on the top of the water, go on/by/under them and use the salvage kit. Not all have strongbox, but you only need one as stated so just keep going until you find one. You will be attacked by one murloc right after each the salvage attempt, so be prepared.

3
1023109+25via Wowhead (opens the original comment in a new tab)

If you are actually looking on the sea bed for the Box, like the instructions say, you will be looking for along time! maybe that is why the other divers haven't found anything yet :/ you have to use the salvage kit on the floating debris.

Read all 31 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27237

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27237))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDustwallow Marsh, step 30 of 83
RewardsFleshripper, Crimson Barbut, Serrated Gladius, 10g 50s, 4,100 XP

Description

Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 13 mapped points
Dustwallow Marsh map showing where to go for Recover the Cargo!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #70 63.8 17.0

Coordinates

  • Turn-inDustwallow Marsh 63.8, 17.0/way #70 63.8 17.0
  • Objective area (centre of the marked area)Dustwallow Marsh 66.7, 21.1/way #70 66.7 21.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Northwatch Hold, Southern BarrensAlliance · about 910 yards north-west
  • Theramore, Dustwallow MarshAlliance · about 1,200 yards south
  • Ratchet, Northern BarrensAlliance and Horde · about 1,800 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience4,100 XP

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeDagger One-Hand
Item level21
BindingBinds when picked up
Weapon5 - 8 damage, speed 1.8
Stats+3 Stamina, +5 Agility
Suited toSurvival, Subtlety, Assassination
Sells to vendors for6 gold40 silver
TypePlate Head
Item level21
BindingBinds when picked up
Armor16
Stats+6 Strength or Intellect, +10 Stamina
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for3 gold25 silver
TypeOne-Handed Sword One-Hand
Item level21
BindingBinds when picked up
Weapon7 - 11 damage, speed 2.6
Stats+4 Stamina, +3 Agility or Strength
Suited toBrewmaster, Vengeance, Havoc, Windwalker, Outlaw, Survival, Protection, Frost
Sells to vendors for6 gold11 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Dustwallow Marsh

Part 30 of 83.

Previous: Secondhand Diving Gear · Next: Jaina Must Know

  1. 25Oh, It's Real
  2. 26Take Down Tethyr!
  3. 27Defias in Dustwallow?
  4. 28Renn McGill
  5. 29Secondhand Diving Gear
  6. 30Recover the Cargo!
  7. 31Jaina Must Know
  8. 32Survey Alcaz Island
  9. 33Proof of Treachery
  10. 34Return to Jaina
  11. 35Inspecting the Ruins
  12. 36Suspicious Hoofprints

Showing steps 25 to 36 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Secondhand Diving GearDustwallow Marsh · Level 15-30

    There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative "borrowing" first.

After this quest

Taken from the storyline's own step order.

  • Jaina Must KnowDustwallow Marsh · Level 15-30

    You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive! One thing is for certain, <name>. The Defias wouldn't go to all this trouble for some petty grudge.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.