How to get to those nice blue rewards:
1) Running Their Course & Squirrely Clean
2) Weeding the Lawn ([item=65289], [item=65308], [item=65327], [item=65340])3) Nature and Nurture
4) Buzzers for Baby & Seeking Soil ([item=65286])
5) These Roots Were Made For Stompin' & Singin' in the Sun
6) The Last Protector
7) Rejoining the Forest ([item=65287], [item=65306], [item=65325])8) WANTED: The Demon Hunter
9) A Destiny of Flame and Sorrow
10) The Skull of Gul'dan
11) The Fall of Tichondrius ([item=65284], [item=65304], [item=65323])
12) Deceivers In Our Midst
13) Navarax's Gambit ([item=65285], [item=65305], [item=65324])14) The Denmother
15) Enemy at our Roots ([item=65341], [item=65290], [item=65309], [item=65328]) & Wisps of the Woods
16) Into the Clearing
17) The Shredders of Irontree18) Oil and Irony & Borrowed Bombs ([item=65342], [item=65291], [item=65310], [item=65329])
19) Bloody Wages & Burnout
20) Report to the Denmother ([item=65292], [item=65311], [item=65330])Note: 3) Nature and Nurture and 8) WANTED: The Demon Hunter can be picked up simultaneously.
(moved from reply to normal post, as the new system displays larger replies rather weird)
Quest
Weeding the Lawn
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Unlocks Wanted: The Demon Hunter and Nature and Nurture
To expand on post by Niamh (as the quests he lists are Alliance) ...if you are Horde here are your quests to get your blues.
Do steps 1 - 13 as listed (Whisperwind Grove is neutral). Then...
14. Report to [npc=48127] at 56.33, 8.15 in Irontree Clearing.
15. Pick up It's Time to Oil Up & A Flare Fight.
16. Head back to [npc=48127].
17. Turn in both & select reward from It's Time to Oil Up: [item=65344], [item=65347], [item=65350], or [item=65353].
18. Pick up Take it to the Tree & Wisp-napping.
19. When complete, head back & turn in both. Then pick up Slap and Cap & Is Your Oil Running?.
20. Turn both in & pick reward from Slap and Cap: [item=65345], [item=65348], [item=65351], or [item=65354].
21. Pick up Pikwik in Peril.
22. Head to 54.68, 18.42 in Irontree Clearing and talk to [npc=48333].
23. Pick up Turn It Off! Turn It Off! & A Bomb Deal.
24. When you "shut off" the [object=207104] at the end of the cave for Turn It Off! Turn It Off!, it will give you Fire in the Hole!.
25. Head out of cave and back to [npc=48333] to turn in A Bomb Deal.
26. Head to approx 55.59, 22.24 and kill [npc=48352].
27. Head back to [npc=48127] and pick your reward: [item=65346], [item=65349], or [item=65352]!Congratz! ^_~
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28374))
What to do
Description
In a place like this, even something as simple as growing flowers and pulling weeds can require some heroic effort. The orchid lashers that grow on all sides of the grove are a sign of healing. But they're not flawless; some of them do succumb to demonic corruption now and then. I've found the best way to check is to just pull them up. If they're normal, they'll wander around a bit and reroot themselves. If they aren't... well, you'd better be ready for a fight!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 43.3 30.4
Objective areaIn-game waypoint: /way #62 59.5 51.4
Coordinates
- Turn-inFelwood 43.3, 30.4
/way #77 43.3 30.4 - Objective area (centre of the marked area)Felwood 44.4, 30.2
/way #77 44.4 30.2 - Objective areaDarkshore 59.5, 51.4
/way #62 59.5 51.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Balancing the Scales about 940 yards
- Heart of the Issue about 950 yards
- A Glimpse of Terror about 960 yards
- Stepping into the Shadows about 960 yards
- Wardens' Wrath about 1,240 yards
- Ancient Curses about 1,260 yards
- A Grim Portent about 1,260 yards
- Countering Corruption about 1,260 yards
- Mercy or Misery about 1,260 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Whisperwind Grove, Felwood
- Talonbranch Glade, Felwood
- Irontree Clearing, Felwood
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 7 on Wowhead.
Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 29 of 69.
Previous: Squirrely Clean · Next: Nature and Nurture
- 24Winna's Kitten
- 25Cleanup at Bloodvenom Post
- 26Hazzard Disposal
- 27Running Their Course
- 28Squirrely Clean
- 29Weeding the Lawn
- 30Nature and Nurture
- 31Buzzers for Baby
- 32Seeking Soil
- 33These Roots Were Made For Stompin'
- 34Singin' in the Sun
- 35The Last Protector
Showing steps 24 to 35 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Squirrely Clean
The larger animals are often too far corrupted to save, but you'd be surprised how hardy the little ones are. Take the squirrels, for example. After washing in corrupted water, they can spread illness far from the original source, but it's slow to affect the squirrels themselves.
After this quest
Taken from the storyline's own step order.
- Nature and Nurture
The ancient protectors of Irontree Woods to the north have been dead for years, their bodies a grim symbol of the damage to these lands. Every season, we take the water from this moonwell, and pour it on the ground before them, hoping it will nurture new life.
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.