Middle World Pillar Fragment Quest Tree From Whiterock
a)Where's Goldmine? / \ a)Something that Burns a)Explosive Bonding Compound \ / a)Apply and Flash Dry a)Take Him to the Earthcaller b)To Stonehearth's Aid b)The Quaking Fields / \ b)Elemental Ore b)The Axe of Earthly Sundering \ / b)One With the Ground b)Bring Down the Avalanche(2nd version) / \ c)We're Surrounded c)Stonefather's Boon c)Thunder Stones c)Sealing the Way | \ / | d)Fixer Upper d)Battlefront Triage d)Shatter Them! \ | / d)Troggzor the Earthinator d)Rush Delivery d)Close Escort e)Keep Them off the Front / \ e)Mystic Masters e)Reactivate the Constructs \ / f)Down Into the Chasm / \ f)Sprout No More f)Fungal Monstrosities \ / f)A Slight Problem g)Rescue the Stonefather... and Flint g)The Hero Returns g)The Middle Fragment The World Pillar Fragment* | / The Very Earth Beneath Our Feet* Legend:
* means another Quest Tree.
Quest
Shatter Them!
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The troggs in Deepholm are toootally based off of the goblins in Troll 2.
Just ran this quest string to confirm that after the quests are finished you can still run this as though you hadn't. The fight is ongoing and is a very good way to get some Embercloth so long as your AoE is up to par.
A+ Location for Embercloth Farming
Fun tip for Priests. Target one of the NPCs and use your AOE on him. The spell will work and will damage all ENEMIES around him. Since he won't loose any HP you won't have to retarget.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26537))
What to do
Description
I want you to go out there and I want you to finish them. Berserkers, Earthrenders, Deathriders... I don't care! I want those stone troggs shattered!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 24.5 62.4
Coordinates
- Turn-inDeepholm 24.5, 62.4
/way #207 24.5 62.4 - Objective area (centre of the marked area)Deepholm 23.0, 59.6
/way #207 23.0 59.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 420 yards
- Titanic Forging about 460 yards
- Clingy about 610 yards
- Entrenched about 1,080 yards
- Making Things Crystal Clear about 1,080 yards
- Intervention about 1,080 yards
- Putting the Pieces Together about 1,080 yards
- So Big, So Round... about 1,080 yards
- Rock Bottom about 1,080 yards
- Where the Hammer Falls about 1,210 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Other quests on the Deepholm map
Storyline
Deepholm, War & Gunships
Part 17 of 57.
Previous: Thunder Stones · Next: Fixer Upper
- 12Bring Down the Avalanche
- 13Stonefather's Boon
- 14We're Surrounded
- 15Sealing the Way
- 16Thunder Stones
- 17Shatter Them!
- 18Fixer Upper
- 19Battlefront Triage
- 20Troggzor the Earthinator
- 21Rush Delivery
- 22Close Escort
- 23Keep Them off the Front
Showing steps 12 to 23 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Thunder Stones
To the north lies the Fractured Front. That is where most of the heavy fighting is happening. Go into Stonehearth proper and grab all of the thunder stones that you can. Our engineers need them for the catapults. When you have enough, take them to Clay Mudaxle. Don't mind his tongue.
After this quest
Taken from the storyline's own step order.
- Fixer Upper
<Clay sneers at you and makes a sound much like two stones rubbing against each other.> They've smashed all of our catapults. I've been trying to get this one working, but no luck so far. Maybe you'd like to make yourself useful. Head out onto the front and grab me any spare parts you come across.
Quests that require this one
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.