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Quest Log

Shatter Them!

Shatter Them! is a quest for level 30-35 in Deepholm. It is step 17 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 24.5, 62.4. It rewards 4,800 experience and money.

Description

I want you to go out there and I want you to finish them.

Berserkers, Earthrenders, Deathriders... I don't care! I want those stone troggs shattered!

Rewards

Money13 gold74 silver
Experience4,800 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Whiterock+6via Wowhead (opens the original comment in a new tab)

Middle World Pillar Fragment Quest Tree From Whiterock

          a)Where's Goldmine?
          /            \
a)Something that Burns a)Explosive Bonding Compound
          \            /
          a)Apply and Flash Dry
          a)Take Him to the Earthcaller
          b)To Stonehearth's Aid
          b)The Quaking Fields
          /            \
b)Elemental Ore        b)The Axe of Earthly Sundering
          \            /
          b)One With the Ground
          b)Bring Down the Avalanche(2nd version)
          /            \
c)We're Surrounded     c)Stonefather's Boon
c)Thunder Stones       c)Sealing the Way
 |            \        /            |
d)Fixer Upper d)Battlefront Triage d)Shatter Them!
          \    |                   /
          d)Troggzor the Earthinator
          d)Rush Delivery
          d)Close Escort
          e)Keep Them off the Front
          /            \
e)Mystic Masters       e)Reactivate the Constructs
          \            /
          f)Down Into the Chasm
          /            \
f)Sprout No More       f)Fungal Monstrosities
          \            /
          f)A Slight Problem
          g)Rescue the Stonefather... and Flint
          g)The Hero Returns
          g)The Middle Fragment   The World Pillar Fragment*
           |                            /
          The Very Earth Beneath Our Feet*

Legend:
* means another Quest Tree.
3
866576+4via Wowhead (opens the original comment in a new tab)

Just ran this quest string to confirm that after the quests are finished you can still run this as though you hadn't. The fight is ongoing and is a very good way to get some Embercloth so long as your AoE is up to par.

A+ Location for Embercloth Farming

Fun tip for Priests. Target one of the NPCs and use your AOE on him. The spell will work and will damage all ENEMIES around him. Since he won't loose any HP you won't have to retarget.

Read all 12 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP4,800
MoneyGold13g 74s
Where it comes from
Turn-in mapDeepholmTurn-in marker at 24.5, 62.4, 13 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 13 mapped points
Deepholm map showing where to go for Shatter Them!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 24.5 62.4

Coordinates

  • Turn-inDeepholm 24.5, 62.4/way #207 24.5 62.4
  • Objective area (centre of the marked area)Deepholm 23.0, 59.6/way #207 23.0 59.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deepholm, War & Gunships

Part 17 of 57.

Previous: Thunder Stones · Next: Fixer Upper

  1. 12Bring Down the Avalanche
  2. 13Stonefather's Boon
  3. 14We're Surrounded
  4. 15Sealing the Way
  5. 16Thunder Stones
  6. 17Shatter Them!
  7. 18Fixer Upper
  8. 19Battlefront Triage
  9. 20Troggzor the Earthinator
  10. 21Rush Delivery
  11. 22Close Escort
  12. 23Keep Them off the Front

Showing steps 12 to 23 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Thunder StonesDeepholm · Level 30-35

    To the north lies the Fractured Front. That is where most of the heavy fighting is happening. Go into Stonehearth proper and grab all of the thunder stones that you can. Our engineers need them for the catapults. When you have enough, take them to Clay Mudaxle. Don't mind his tongue.

After this quest

Taken from the storyline's own step order.

  • Fixer UpperDeepholm · Level 30-35

    <Clay sneers at you and makes a sound much like two stones rubbing against each other.> They've smashed all of our catapults. I've been trying to get this one working, but no luck so far. Maybe you'd like to make yourself useful. Head out onto the front and grab me any spare parts you come across.

Quests that require this one

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
Downloads