A reference to Jonathan Coulton's Skullcrusher Mountain.
Quest
Skullcrusher the Mountain
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Well, with all these comments on how it's glitched, mine went fine, albeit a tad long because I wasn't in a group.
I got backhanded away, just like others. A warning said to rush back and kill him. I got there, Kurdran Wildhammer was tanking him, with Matias Shaw and two others fighting (one would heal me for 35k every now and then). I commenced dpsing him as a hunter. Once he got to like 90% health, more messages appeared. They said to activate the altars to receive buffs, while avoiding the dark circle of death which tics for 10k damage.
These are the buffs
Air - Melee, ranged, spell casting speed increased 50%
Fire - Increases damage dealt by 50%
Frost - +50% crit
Earth - Damage taken reduced 50%Sometimes, I do not know what causes this, I would get a running speed buff.
Every now and then, a warning would say to revive my teammate. It was always Kurdran, and I just right clicked him, and a second later he was tanking again.
The boss would sometimes do an Earthquake move where he would pound the ground, which would cause knockback on my cobra shot and about 3k damage every second.
When he got to like 10%, he grew bigger, with a force field around him. All my attacks only hit for 10-20 damage. Some guy talking said to use his horn, so I did (it was marked with a gree arrow on the ground where Kurdran was usually). Boss shrunk back down, and lost his force field. Reinforcements apparently arrived, but I didn't notice. He lost that last 10% pretty fast.
Went back to Victors Point to turn in.
Welcome to my secret lair on Skullcrusher Mountain.
I hope that you've enjoyed your stay so far,
I see you've met my assistant Scarface
His appearance, is quite disturbing
But I assure you he's harmless enough.
He's a sweetheart. Calls me master.
And he has a way of finding pretty things,
and bringing them to me!
And, i'm, so into you, but i'm way, too smart for you
Even my henchmen think i'm crazy
I'm not surprised that you agree.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27787))
Requirements
Read from the Blizzard quest API.
What to do
Description
It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off. Survive and slay Skullcrusher the Mountain!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 43.4 57.4
Coordinates
- Turn-inTwilight Highlands 43.4, 57.4
/way #241 43.4 57.4 - Objective areaTwilight Highlands 45.4, 87.9
/way #241 45.4 87.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Investigating the Highlands about 460 yards
- Midnight Dress about 540 yards
- Desecrate this Fire! about 650 yards
- Xal'atath's Proven Faithful about 660 yards
- More Doom about 660 yards
- Twilight's Dawn about 890 yards
- The Twilight Highlands about 890 yards
- Cult It Out about 890 yards
- Disrupt the Call about 890 yards
- Honor the Flame about 1,020 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Victor's Point, Twilight Highlands
- Firebeard's Patrol, Twilight Highlands
- Thundermar, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Reputation: Wildhammer Clan +500
The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).
Reputation: Stormwind +250
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 235 of 236.
Previous: The Hammer of Twilight · Next: Skullcrusher the Mountain
- 225Water of Life
- 226Water of Life
- 227Mr. Goldmine's Wild Ride
- 228Mr. Goldmine's Wild Ride
- 229A Little on the Side
- 230While We're Here
- 231Rune Ruination
- 232A Fiery Reunion
- 233The Hammer of Twilight
- 234The Hammer of Twilight
- 235Skullcrusher the Mountain
- 236Skullcrusher the Mountain
Showing steps 225 to 236 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Hammer of Twilight
While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south. More important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction.
Other quests with this name
This one: Alliance only · Twilight Highlands · Level 30-35.
Also counted by Fading into Twilight
Its criteria name 17 quests; others include:
- Salvage Operation
- Naga Reinforcements
- Siege Tank Rescue
- The Perfect Poultice
- The Way is Open
- While Meeting The Family
- Sifting Through The Wreckage
- A Steady Supply
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
- Fading into Twilight
- Round Three. Fight!
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Fading into Twilight: its criteria name 17 quests, this one included.