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Quest

Snouty Sabotage

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 73-75
Quest ID80513

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80513))

What to do

StorylineDread in the Den, step 6 of 13
Rewards28g 93s, 9,900 XP

Description

You need good distraction to get earthen out. I need Glumtooth Gang stopped. Have perfect thing for both. Some fool mix Cinderbrew with candle wax in the Warrens. Candles burn normal at first, then boom. Big boom. Place around camp. Explosions good distraction for escape. While you at it, loosen some bug leashes. Let Glumtooth Gang see how scary bugs are.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 25 mapped points
The Ringing Deeps map showing where to go for Snouty SabotageTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2214 62.6 38.8

Coordinates

  • Turn-inThe Ringing Deeps 62.6, 38.8/way #2214 62.6 38.8
  • Objective area (centre of the marked area)The Ringing Deeps 62.6, 38.9/way #2214 62.6 38.9
  • Objective areaThe Ringing Deeps 63.2, 39.2/way #2214 63.2 39.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 580 yards south-west
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 1,400 yards south-west
  • Gundargaz, The Ringing DeepsAlliance and Horde · about 1,500 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold93 silver
Experience9,900 XP

Storyline

Dread in the Den

Part 6 of 13.

Previous: Beat the Best · Next: Break out Berrund!

  1. 1Dread in the Den
  2. 2A Suit of Slime
  3. 3Healing the Headwaters
  4. 4Casing the Camp
  5. 5Beat the Best
  6. 6Snouty Sabotage
  7. 7Break out Berrund!
  8. 8Put the Shine On
  9. 9Bump off the Boss
  10. 13What Army?

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Beat the BestThe Ringing Deeps · Level 73-75

    If Glumtooth Gang succeed, this earthen first captive of many. We need free him. He prize. Every kobold here want fight him. Must earn our place. You beat up strong bugs, they think me strong trainer. Then they let you into ring. May best bug win.

After this quest

Taken from the storyline's own step order.

  • Break out Berrund!The Ringing Deeps · Level 73-75

    You work good. Now they let you into ring to "fight" earthen. You go to ring when ready. Cinder-flash candles could go off any moment. I head back to camp. Wait for you and earthen there. You good one. No get killed.

The storyline at a glance

Dread in the Den has 13 steps, from Dread in the Den to What Army?.

Maps its steps are placed on (steps per map): The Ringing Deeps (10).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.