This quest is bugged, nothing happens when you click on Brekk
Quest
Beat the Best
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I felt like a pokémon. Scrit even told me which "attacks" to use.
As of today, 24 August 2024 this quest is working as it should. All 3 challenges can be completed and the quest can be handed in, follow up quest is again available.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80512))
What to do
Description
If Glumtooth Gang succeed, this earthen first captive of many. We need free him. He prize. Every kobold here want fight him. Must earn our place. You beat up strong bugs, they think me strong trainer. Then they let you into ring. May best bug win.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 62.7 38.7
Coordinates
- Turn-inThe Ringing Deeps 62.7, 38.7
/way #2214 62.7 38.7 - Objective areaThe Ringing Deeps 61.6, 39.9
/way #2214 61.6 39.9 - Objective areaThe Ringing Deeps 63.4, 39.8
/way #2214 63.4 39.8 - Objective areaThe Ringing Deeps 63.3, 38.0
/way #2214 63.3 38.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Desperately Seeking Skorthuz about 190 yards
- Lisky Business about 190 yards
- Hair of the Spider about 200 yards
- A Poultice for Poison about 200 yards
- A Clutch of Hope about 200 yards
- Protecting the Harvest about 200 yards
- Tending to the Terrified about 200 yards
- Oozemodious about 210 yards
- A Nebb in Need about 210 yards
- A Royal Cure about 210 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Shadowvein Point, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
- Gundargaz, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Other quests on the Ringing Deeps map
Storyline
Dread in the Den
Part 5 of 13.
Previous: Casing the Camp · Next: Snouty Sabotage
- 1Dread in the Den
- 2A Suit of Slime
- 3Healing the Headwaters
- 4Casing the Camp
- 5Beat the Best
- 6Snouty Sabotage
- 7Break out Berrund!
- 8Put the Shine On
- 9Bump off the Boss
- 13What Army?
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Casing the Camp
Now we take you to camp. You see what Boss Whiskerlash do. Put on bug disguise when we close to camp. Let me do talking.
After this quest
Taken from the storyline's own step order.
- Snouty Sabotage
You need good distraction to get earthen out. I need Glumtooth Gang stopped. Have perfect thing for both. Some fool mix Cinderbrew with candle wax in the Warrens. Candles burn normal at first, then boom. Big boom. Place around camp. Explosions good distraction for escape.
The storyline at a glance
Dread in the Den has 13 steps, from Dread in the Den to What Army?.
Maps its steps are placed on (steps per map): The Ringing Deeps (10).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.