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Quest

Speaking to the Speakers

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
tarc+12via Wowhead (opens the original comment in a new tab)

  1. "By order of the High Speaker..." > "Insufficient motivation. We're already doing our best."

  2. "Flee!" > "Very funny."

  3. "Speaker Brinthe and I..." > "Speaker Brinthe? That's a name I've not heard in a long time."

  4. "I, storied hero...!" "Talk is cheap, outlander. A solution is required."

2
lyssa15+7via Wowhead (opens the original comment in a new tab)

If you are an idiot like me, stop trying to speak to the Gundargaz Defenders around Speaker Brinthe's home. Go to /way 57 29. Then, speak to the "Emergency Militia" by the bridge. I drove myself crazy for a bit trying to figure out why I wasn't getting the dialogue with the obvious "Defenders" I spoke to...

Cheers!

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 73-75
Quest ID78631

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78631))

What to do

StorylineBy Candlelight, step 6 of 20
Rewards28g 93s, 9,900 XP

Description

I've heard about a problem nearby, and I think I know what's wrong. We used to have a mining operation northeast of Gundargaz. When we moved out, kobolds moved in. We haven't heard from those kobolds in a long time, but it sounds like they're raiding us now! And the High Speaker is doing nothing about it. Someone has to do something. If we can solve this, more Machine Speakers will listen to us. If the High Speaker doesn't get results, we will.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 4 mapped points
The Ringing Deeps map showing where to go for Speaking to the SpeakersTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2214 53.9 29.3

Coordinates

  • Turn-inThe Ringing Deeps 53.9, 29.3/way #2214 53.9 29.3
  • Objective areaThe Ringing Deeps 47.8, 29.5/way #2214 47.8 29.5
  • Objective areaThe Ringing Deeps 53.5, 29.2/way #2214 53.5 29.2
  • Objective areaThe Ringing Deeps 42.8, 32.8/way #2214 42.8 32.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 830 yards west
  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 930 yards south
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 1,700 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 440 yards west
  • Objective areaabout 30 yards west
  • Objective areaabout 820 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold93 silver
Experience9,900 XP

Storyline

By Candlelight

Part 6 of 20.

Previous: Cogs in the Machine · Next: Kobold Shoulder

  1. 1Into the Deeps
  2. 2Underground and Overwhelmed
  3. 3Getting Off Track
  4. 4Pomp and Dire Circumstance
  5. 5Cogs in the Machine
  6. 6Speaking to the Speakers
  7. 7Kobold Shoulder
  8. 8Leave No Stone Behind
  9. 9Death and Waxes
  10. 10Cracking Cogchewer
  11. 11Engineering Destruction
  12. 12Retaking the Mines

Showing steps 1 to 12 of 20.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cogs in the MachineThe Ringing Deeps · Level 73-75

    Gundargaz is my home. Or at least, it was before the High Speaker saw fit to reassign me above ground. I've missed my home, but it's... changed. As the number of Machine Speakers decreases, we're in a race against time.

After this quest

Taken from the storyline's own step order.

  • Kobold ShoulderThe Ringing Deeps · Level 73-75

    The first step to stemming our losses and retaking the mines is straightforward, if unpleasant. Without minions, this Candle King will be less of a threat to Gundargaz. See if you can reduce the swarm, <name>, before hostilities escalate further.

The storyline at a glance

By Candlelight has 20 steps, from Into the Deeps to The Ringing Deeps.

Maps its steps are placed on (steps per map): The Ringing Deeps (20).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.