Skip to content

Quest

Sympathetic Speakers

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Scarlott+40via Wowhead (opens the original comment in a new tab)

Foreman Gesa: She will be friendly to target until you speak to her. Lower level @ /way 50.19 21.03
Foreman Otan: He will be friendly also Lower Level @ /way 45.80 14.08
Foreman Uzjax: Just enter this little room /way 48.98 17.35

Read all 42 on Wowhead ↗

Quest facts

LevelLevel 73-75
Quest ID78741

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78741))

What to do

StorylineThe Monster and the Machine, step 2 of 8
Rewards28g 93s, 9,900 XP

Description

I have to stop the High Speaker from making more skardyn. Machine Speaker protocol dictates that one of the foremen in this area should have a key to the Hall of Awakening. Come with me, and we'll track it down!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 5 mapped points
The Ringing Deeps map showing where to go for Sympathetic SpeakersTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2214 44.9 17.3

Coordinates

  • Turn-inThe Ringing Deeps 44.9, 17.3/way #2214 44.9 17.3
  • Objective areaThe Ringing Deeps 46.0, 21.0/way #2214 46.0 21.0
  • Objective areaThe Ringing Deeps 41.6, 14.0/way #2214 41.6 14.0
  • Objective areaThe Ringing Deeps 44.8, 17.4/way #2214 44.8 17.4
  • Objective areaThe Ringing Deeps 43.0, 20.7/way #2214 43.0 20.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 790 yards south
  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 1,700 yards south-east
  • Dunelle's Kindness, HallowfallAlliance and Horde · about 1,800 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards south-east
  • Objective areaabout 280 yards north-west
  • Objective areaabout 210 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold93 silver
Experience9,900 XP

Storyline

The Monster and the Machine

Part 2 of 8.

Previous: Absent Speaker · Next: Battle of the Earthenworks

  1. 1Absent Speaker
  2. 2Sympathetic Speakers
  3. 3Battle of the Earthenworks
  4. 4Return to Moira
  5. 5Dark Iron from Above
  6. 6Into the Machine
  7. 7The Machine Speakers
  8. 8Orientation: Gundargaz

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Absent SpeakerThe Ringing Deeps · Level 73-75

    It is a dark day for the Ringing Deeps, <name>. I always knew there was something about the High Speaker that wasn't quite right. Now we have proof. And we need justice. If he has plans for the Awakening Machine, then we've got to stop him.

After this quest

Taken from the storyline's own step order.

  • Battle of the EarthenworksThe Ringing Deeps · Level 73-75

    <name>! There's a battle afoot! We need to assist Machine Speakers loyal to our cause and move against anyone defending the High Speaker. I'm going to remain and make plans with Adelgonn.

The storyline at a glance

The Monster and the Machine has 8 steps, from Absent Speaker to Orientation: Gundargaz.

Maps its steps are placed on (steps per map): The Ringing Deeps (8).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.