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Quest

Theramore Spies

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Epoch1+22via Wowhead (opens the original comment in a new tab)

41.25 is a great location, I found 3 at once there.

I also noticed, if you look around, youll see campsites that consist of;
A Barrel
A Crate
A Lantern
An Open box

These guys are all over these places, so keep an eye out and youll find em no problem

2
4618+15via Wowhead (opens the original comment in a new tab)

The Theramore Infiltrators are stealthed, non-aggressive elves and can be found in the swamp surrounding Brackenwall. They're not difficult to kill but they can be hard to spot if you attempt this quest in the low to mid 30's. The hardest part is avoiding the wandering Mire Beasts, Snappers, Crocolisks and other assorted nasties.

3
83684+12via Wowhead (opens the original comment in a new tab)

Make a macro /target Theramore Infiltrator, and spam it :)
hope it helps you. (If its still hard to locate them, just inv some1 to your party. then mark the Theramore Infiltrator with an Icon, like skull or Triangle. then you will see the Theramore Infiltrator 100%!)
Bkob @ Ahn Qiraj

Read all 40 on Wowhead ↗

Quest facts

Quest ID1201

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(1201))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereDustwallow Marsh, Southern Barrens
StorylineDustwallow Marsh, step 9 of 83
Rewards4,100 XP

Description

The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top! Now is the chance to do just that. Alliance infiltrators have taken positions east of Brackenwall Village. They spy on the village and report our movements to Theramore, which we cannot allow. Hunt down the infiltrators and slay them. Send a clear message to their superiors that we will not tolerate their spies' presence!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 10 mapped points
Dustwallow Marsh map showing where to go for Theramore SpiesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #70 35.2 30.6

Southern Barrens Objective area 1 mapped point
Southern Barrens map showing where to go for Theramore SpiesObjective area

In-game waypoint: /way #199 56.4 67.0

Coordinates

  • Turn-inDustwallow Marsh 35.2, 30.6/way #70 35.2 30.6
  • Objective area (centre of the marked area)Dustwallow Marsh 40.3, 26.2/way #70 40.3 26.2
  • Objective area (centre of the marked area)Dustwallow Marsh 37.4, 36.3/way #70 37.4 36.3
  • Objective areaSouthern Barrens 56.4, 67.0/way #199 56.4 67.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Brackenwall Village, Dustwallow MarshHorde · about 40 yards south-east
  • Desolation Hold, Southern BarrensHorde · about 1,100 yards west
  • Vendetta Point, Southern BarrensHorde · about 1,500 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 310 yards north-east
  • Objective areaabout 230 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP
ReputationOrgrimmar +250

Reward details

Reputation: Orgrimmar +250

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in Dustwallow Marsh that reward Orgrimmar reputation: The Theramore Docks (+250), Darkmist Extermination (+250), A Shambling Threat (+250), SMASH BROODQUEEN (+350), The Lost Report (+350), Justice Dispensed (+500).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Dustwallow Marsh

Part 9 of 83.

Previous: Twilight of the Dawn Runner · Next: Marsh Frog Legs

  1. 4The End of the Deserters
  2. 5A Shambling Threat
  3. 6Darkmist Extermination
  4. 7SMASH BROODQUEEN
  5. 8Twilight of the Dawn Runner
  6. 9Theramore Spies
  7. 10Marsh Frog Legs
  8. 11Jarl Needs Eyes
  9. 12Jarl Needs a Blade
  10. 13Hungry as an Ogre!
  11. 14What's Haunting Witch Hill?
  12. 15The Witch's Bane

Showing steps 4 to 15 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Twilight of the Dawn RunnerDustwallow Marsh · Level 15-30

    The ogres here are useful for little more than crude jokes, sour ale, and bouts of headbutting. When my ship, the Dawn Runner, ran aground, those curs from Theramore made off with my cargo and last surviving crewman.

After this quest

Taken from the storyline's own step order.

  • Marsh Frog LegsDustwallow Marsh · Level 15-30

    I like cooking. Good swamp cooking. Fried green frog legs and the like. And I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.