Go to Interface > Names, and check "Critters and Companions". It makes the frogs much easier to see :)
Quest
Marsh Frog Legs
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're a hunter, be sure to attack the frogs from range or put your pet on passive stance. I walked up to these critters, right clicked to attack, and my pet killed them milliseconds before my melee hit, making them unlootable.
Yeah okay I sound like an idiot for not figuring out the problem sooner, but there it is.
Every time a frog is killed, at least one leg is required by law to be sent to an up-scale French restaurant.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27183))
What to do
Description
I like cooking. Good swamp cooking. Fried green frog legs and the like. And I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs. Then I'll make a stew and stew it up and suck it down and give you some too. Do you like stew?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #70 55.4 26.3
Coordinates
- Turn-inDustwallow Marsh 55.4, 26.3
/way #70 55.4 26.3 - Objective area (centre of the marked area)Dustwallow Marsh 56.3, 28.4
/way #70 56.3 28.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Honor the Flame about 600 yards
- Desecrate this Fire! about 600 yards
- The Sullied Banner about 910 yards
- Aftershocks about 1,160 yards
- Breaking the Cycle about 1,160 yards
- Creative Solutions about 1,170 yards
- A Bitter Reunion about 1,250 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Northwatch Hold, Southern Barrens
- Brackenwall Village, Dustwallow Marsh
- Theramore, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 16 on Wowhead.
Choose one of these rewards:
Other quests on the Dustwallow Marsh map
Reward details
Items you receive
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 10 of 83.
Previous: Theramore Spies · Next: Jarl Needs Eyes
- 5A Shambling Threat
- 6Darkmist Extermination
- 7SMASH BROODQUEEN
- 8Twilight of the Dawn Runner
- 9Theramore Spies
- 10Marsh Frog Legs
- 11Jarl Needs Eyes
- 12Jarl Needs a Blade
- 13Hungry as an Ogre!
- 14What's Haunting Witch Hill?
- 15The Witch's Bane
- 16Cleansing Witch Hill
Showing steps 5 to 16 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Theramore Spies
The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top! Now is the chance to do just that. Alliance infiltrators have taken positions east of Brackenwall Village.
After this quest
Taken from the storyline's own step order.
- Jarl Needs Eyes
Eye juice is good juice for drinking. Too bad most critters only have two eyes. But spiders have lots of eyes. Lots and lots. And Darkmist eye juice is tasty. Smooth and salty! Unpopped spider eyes... I taste them already. Darkmist spiders are west of here, in the Darkmist Cavern.
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.