If you get stuck outside of his wall, just use your scroll of mass teleportation just up against the magic wall he makes. He should then pull you into the area
Quest
The Final Step
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't Let the Tala-door Hit You on the Way Out ┌─────────────────────────────────────────────────────┐ │Establishing your Outpost - Due Cause to Celebrate │ └─────────────────────────────────────────────────────┘ 1. An Audience With The Archmage http://youtu.be/N04zdXs4RAg 2. Making Acquaintances http://youtu.be/GIgAZxMInwc 3. Creating the Ink http://youtu.be/gi2Wsq-1dak 4. Forming the Scroll http://youtu.be/klYq5jkhhC8 5. Gathering the Spark http://youtu.be/NtsR8SWcs4E 6. Next Steps http://youtu.be/bhLUlRIcC5o 7. The Foot of the Fortress http://youtu.be/o1syiWm7m-E 8. Dropping In http://youtu.be/qZpzNHZP7aE 9. While We're in the Neighborhood http://youtu.be/KaviNgR3GNI 10. Vicious Viziers http://youtu.be/oOP_8A9Wc1k 11. Orbs of Power http://youtu.be/RXOKZ10A_D0 12. The Final Step http://youtu.be/zf-z2hq013Q 13. Due Cause to Celebrate http://youtu.be/Ji3cHATGYyE Reward [item=116395]
Got him to about 4% on my Frosty but ran into several problems (other than cloth armor): he is immune to Frost Nova, which was an ugly surprise. I couldn't get Frostjaw or Time Warp to work either, so you'll be short a bunch of tools in the fight. The real problem, oddly enough, was that you're accompanied during this series of quests by a mage named Magister Serena, who fights alongside you and actually does some pretty decent damage. I was counting on Serena but she vanished after about 10 seconds into the fight.
I don't know if this is a glitch or a dig in the ribs from Irvine, but I would have won the fight easily with Serena on the job.
So maybe ask Serena if she is ready before the fight? Otherwise, make sure you invite your Garrison Team to hold aggro.
Just as an added amusement, the "nearest" graveyard you get sent to is in Tibet, so it will take you the better part of a week to get back to your body, but of course you can't rez at the Spirit Healer because you'll get Rez Sickness. You'll love the trip back. Bring several books along; maybe The Brothers Karamazov, and stay away from those yaks.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34912))
Requirements
Read from the Blizzard quest API.
What to do
Description
We have Morkurk cornered. He's all ours now. Use the scroll once you engage Morkurk... ...and enjoy the blizzard of your forces raining down on his head.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #535 70.0 69.5
Coordinates
- Turn-inTalador 70.0, 69.5
/way #535 70.0 69.5 - Objective areaTalador 64.0, 81.8
/way #535 64.0 81.8 - Objective areaTalador 70.1, 69.5
/way #535 70.1 69.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- The Purge of Veil Shadar about 480 yards
- Forbidden Knowledge about 480 yards
- Kura's Vengeance about 480 yards
- Powering the Defenses about 540 yards
- Pieces of Us about 690 yards
- Burning Sky about 690 yards
- Barum's Notes about 690 yards
- Vile Defilers about 790 yards
- Disrupting the Flow about 800 yards
- The Heart of Auchindoun about 810 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Talador:
- Terokkar Refuge, Talador
- Anchorite's Sojourn, Talador
- Exarch's Refuge, Talador
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Establishing your Outpost
Part 24 of 25.
Previous: Orbs of Power · Next: Due Cause to Celebrate
- 14Making Acquaintances
- 15Creating the Ink
- 16Forming the Scroll
- 17Gathering the Spark
- 18Next Steps
- 19The Foot of the Fortress
- 20Dropping In
- 21While We're in the Neighborhood
- 22Vicious Viziers
- 23Orbs of Power
- 24The Final Step
- 25Due Cause to Celebrate
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Orbs of Power
Minor issue, I'm afraid. Morkurk has placed powerful wards throughout Gordal Fortress that will prevent any sort of mass summoning - not wonderful considering our plan.
After this quest
Taken from the storyline's own step order.
- Due Cause to Celebrate
Shall we return to your outpost? It would be a much better - and safer - place to celebrate. I'll teleport us there.
Other quests with this name
This one: Alliance only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.
Maps its steps are placed on (steps per map): Talador (25).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.