Hey all,
if you searching for hunter companion pet wich looks like half transparent red hyena, its not from this questline or tamable pet.
It is companion summoned by inscriptioin tools of trade item and lasts few (4?) hours.
Cheer.
Quest
A Test of Quills
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Full Quest line:
Drawing Blood
[quest=49694]
Lines In the SandDrawing Blood
[quest=49944]
Lines In the SandSacrificial Writes
By the Book
Temple of Sethraliss: Booking on a Favor
Penning In Protection
Brush With Death
The Final Verse
A Test of Quills
In case anyone is curious, 3/4 of the Avatars are beasts, but they are all untameable by hunters. Tested it out myself.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49882))
Description
The recipe you're after, young one, is that of the Sanguine Feather Quill of Lana'thel. I... <Miju motions to a pile of stuff.> Am the only other person I know of who has one... err... somewhere. But be warned, this trial may be your undoing! I shall have to invoke all four contracts against you. You must defeat each of the creatures, and from each one learn the rune needed to carve into your quill. Once you've learned all four runes, your trial shall be completed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 32.6 86.0
Coordinates
- Turn-inZuldazar 32.6, 86.0
/way #862 32.6 86.0 - Objective areaZuldazar 33.2, 85.5
/way #862 33.2 85.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Final Verse same spot
- Victory Was Assured about 540 yards
- Leave None Alive about 570 yards
- A Nose for Magic about 830 yards
- A Mech for a Goblin about 850 yards
- It Belongs in My Mech! about 850 yards
- Avoiding Lawsuits 101 about 860 yards
- The Treasury Heist about 1,100 yards
- The Abyssal Scepter about 1,100 yards
- The Void Elves Stand Ready about 1,100 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Isle of Fangs, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Where this quest fits
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.