If you run into Serena at the gate before destroying the catapults then you can't complete the quest and have to restart. May be fixed in a future patch.
Quest
Dropping In
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When your objective is to meet Serena at the gate just ignore the quest marker because it is not accurate. You need to stand in front of the glowing gate and then the quest will progress.
I can confirm this. I ran into the exact same issue. The only way I was able to complete it was by abandoning the quest an getting it from her at the bottom again, then re-destroying the catapults before meeting her at the gate.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34913))
Requirements
Read from the Blizzard quest API.
What to do
Description
Witch Lord Morkurk, the leader of the fortress, has catapults set up along the road into their compound. That won't be a problem for us. Take out the ogres around the catapults and mark them for me. This vortex spell I have prepared will handle the rest. We'll meet at the gate to the fortress once the catapults are gone.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #535 70.0 69.5
Coordinates
- Turn-inTalador 70.0, 69.5
/way #535 70.0 69.5 - Objective area (centre of the marked area)Talador 65.4, 68.7
/way #535 65.4 68.7 - Objective areaTalador 69.5, 68.4
/way #535 69.5 68.4 - Objective areaTalador 61.8, 68.1
/way #535 61.8 68.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- The Purge of Veil Shadar about 480 yards
- Forbidden Knowledge about 480 yards
- Kura's Vengeance about 480 yards
- Powering the Defenses about 540 yards
- Pieces of Us about 690 yards
- Burning Sky about 690 yards
- Barum's Notes about 690 yards
- Vile Defilers about 790 yards
- Disrupting the Flow about 800 yards
- The Heart of Auchindoun about 810 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Talador:
- Terokkar Refuge, Talador
- Anchorite's Sojourn, Talador
- Exarch's Refuge, Talador
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 15 on Wowhead.
Storyline
Establishing your Outpost
Part 20 of 25.
Previous: The Foot of the Fortress · Next: While We're in the Neighborhood
- 14Making Acquaintances
- 15Creating the Ink
- 16Forming the Scroll
- 17Gathering the Spark
- 18Next Steps
- 19The Foot of the Fortress
- 20Dropping In
- 21While We're in the Neighborhood
- 22Vicious Viziers
- 23Orbs of Power
- 24The Final Step
- 25Due Cause to Celebrate
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Foot of the Fortress
Your forces are at the ready and the scroll is prepared. It's time for phase two - stealing a nexus crystal from a fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord.
After this quest
Taken from the storyline's own step order.
- While We're in the Neighborhood
Ogres from the empire are known for being cold and calculating. We are fortunate that their calculations are rarely spot on. Morkurk has been using enchanted bracelets to empower his minions with arcane strength.
Other quests with this name
This one: Alliance only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.
Maps its steps are placed on (steps per map): Talador (25).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.