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English - Vicious Viziers
German - Wehrhafte Wesire
Quest
Vicious Viziers
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't Let the Tala-door Hit You on the Way Out ┌─────────────────────────────────────────────────────┐ │Establishing your Outpost - Due Cause to Celebrate │ └─────────────────────────────────────────────────────┘ 1. An Audience With The Archmage http://youtu.be/N04zdXs4RAg │ 2. Making Acquaintances http://youtu.be/GIgAZxMInwc │ 3. Creating the Ink http://youtu.be/gi2Wsq-1dak │ 4. Forming the Scroll http://youtu.be/klYq5jkhhC8 │ 5. Gathering the Spark http://youtu.be/NtsR8SWcs4E │ 6. Next Steps http://youtu.be/bhLUlRIcC5o │ 7. The Foot of the Fortress http://youtu.be/o1syiWm7m-E │ 8. Dropping In http://youtu.be/qZpzNHZP7aE │ 9. While We're in the Neighborhood http://youtu.be/KaviNgR3GNI │ 10. Vicious Viziers http://youtu.be/oOP_8A9Wc1k │ 11. Orbs of Power http://youtu.be/RXOKZ10A_D0 │ 12. The Final Step http://youtu.be/zf-z2hq013Q │ 13. Due Cause to Celebrate http://youtu.be/Ji3cHATGYyE Reward [item=116395]
Vicious Viziers http://www.youtube.com/watch?v=7_geT2d93V8
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34910))
Requirements
Read from the Blizzard quest API.
What to do
Description
We can't just skate in, kill Witch Lord Morkurk, and leave. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all fiercely loyal to Morkurk, and are all respectable mages in their own right. I suspect that if we attempt to engage the Witch Lord immediately that they will rush to his aid and overwhelm us. We need to take out his lieutenants first.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #535 70.0 69.5
Coordinates
- Turn-inTalador 70.0, 69.5
/way #535 70.0 69.5 - Objective areaTalador 68.6, 82.9
/way #535 68.6 82.9 - Objective areaTalador 67.0, 77.0
/way #535 67.0 77.0 - Objective areaTalador 66.3, 81.0
/way #535 66.3 81.0 - Objective areaTalador 70.1, 69.8
/way #535 70.1 69.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- The Purge of Veil Shadar about 480 yards
- Forbidden Knowledge about 480 yards
- Kura's Vengeance about 480 yards
- Powering the Defenses about 540 yards
- Pieces of Us about 690 yards
- Burning Sky about 690 yards
- Barum's Notes about 690 yards
- Vile Defilers about 790 yards
- Disrupting the Flow about 800 yards
- The Heart of Auchindoun about 810 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Talador:
- Terokkar Refuge, Talador
- Anchorite's Sojourn, Talador
- Exarch's Refuge, Talador
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Establishing your Outpost
Part 22 of 25.
Previous: While We're in the Neighborhood · Next: Orbs of Power
- 14Making Acquaintances
- 15Creating the Ink
- 16Forming the Scroll
- 17Gathering the Spark
- 18Next Steps
- 19The Foot of the Fortress
- 20Dropping In
- 21While We're in the Neighborhood
- 22Vicious Viziers
- 23Orbs of Power
- 24The Final Step
- 25Due Cause to Celebrate
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- While We're in the Neighborhood
Ogres from the empire are known for being cold and calculating. We are fortunate that their calculations are rarely spot on. Morkurk has been using enchanted bracelets to empower his minions with arcane strength.
After this quest
Taken from the storyline's own step order.
- Orbs of Power
Minor issue, I'm afraid. Morkurk has placed powerful wards throughout Gordal Fortress that will prevent any sort of mass summoning - not wonderful considering our plan.
Quests that require this one
Other quests with this name
This one: Alliance only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.
Maps its steps are placed on (steps per map): Talador (25).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.