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Quest

Vicious Viziers

A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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varenne+1via Wowhead (opens the original comment in a new tab)
Don't Let the Tala-door Hit You on the Way Out
┌─────────────────────────────────────────────────────┐
│Establishing your Outpost - Due Cause to Celebrate │
└─────────────────────────────────────────────────────┘
1. An Audience With The Archmage http://youtu.be/N04zdXs4RAg
│
2. Making Acquaintances http://youtu.be/GIgAZxMInwc
│
3. Creating the Ink http://youtu.be/gi2Wsq-1dak
│
4. Forming the Scroll http://youtu.be/klYq5jkhhC8
│
5. Gathering the Spark http://youtu.be/NtsR8SWcs4E
│
6. Next Steps http://youtu.be/bhLUlRIcC5o
│
7. The Foot of the Fortress http://youtu.be/o1syiWm7m-E
│
8. Dropping In http://youtu.be/qZpzNHZP7aE
│
9. While We're in the Neighborhood http://youtu.be/KaviNgR3GNI
│
10. Vicious Viziers http://youtu.be/oOP_8A9Wc1k
│
11. Orbs of Power http://youtu.be/RXOKZ10A_D0
│
12. The Final Step http://youtu.be/zf-z2hq013Q
│
13. Due Cause to Celebrate http://youtu.be/Ji3cHATGYyE

Reward [item=116395]

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Quest facts

LevelLevel 20-40
Quest ID34910

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34910))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineEstablishing your Outpost, step 22 of 25
Rewards16g 98s, 5,450 XP

Description

We can't just skate in, kill Witch Lord Morkurk, and leave. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all fiercely loyal to Morkurk, and are all respectable mages in their own right. I suspect that if we attempt to engage the Witch Lord immediately that they will rush to his aid and overwhelm us. We need to take out his lieutenants first.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Talador Quest turn-in 5 mapped points
Talador map showing where to go for Vicious ViziersTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #535 70.0 69.5

Coordinates

  • Turn-inTalador 70.0, 69.5/way #535 70.0 69.5
  • Objective areaTalador 68.6, 82.9/way #535 68.6 82.9
  • Objective areaTalador 67.0, 77.0/way #535 67.0 77.0
  • Objective areaTalador 66.3, 81.0/way #535 66.3 81.0
  • Objective areaTalador 70.1, 69.8/way #535 70.1 69.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Talador map

Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Talador:

  • Terokkar Refuge, TaladorAlliance and Horde · about 490 yards north
  • Anchorite's Sojourn, TaladorAlliance · about 790 yards north-east
  • Exarch's Refuge, TaladorAlliance · about 900 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 540 yards south
  • Objective areaabout 350 yards south-west
  • Objective areaabout 510 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience5,450 XP

Storyline

Establishing your Outpost

Part 22 of 25.

Previous: While We're in the Neighborhood · Next: Orbs of Power

  1. 14Making Acquaintances
  2. 15Creating the Ink
  3. 16Forming the Scroll
  4. 17Gathering the Spark
  5. 18Next Steps
  6. 19The Foot of the Fortress
  7. 20Dropping In
  8. 21While We're in the Neighborhood
  9. 22Vicious Viziers
  10. 23Orbs of Power
  11. 24The Final Step
  12. 25Due Cause to Celebrate

Showing steps 14 to 25 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • While We're in the NeighborhoodTalador · Level 20-40

    Ogres from the empire are known for being cold and calculating. We are fortunate that their calculations are rarely spot on. Morkurk has been using enchanted bracelets to empower his minions with arcane strength.

After this quest

Taken from the storyline's own step order.

  • Orbs of PowerTalador · Level 20-40

    Minor issue, I'm afraid. Morkurk has placed powerful wards throughout Gordal Fortress that will prevent any sort of mass summoning - not wonderful considering our plan.

Quests that require this one

Other quests with this name

This one: Alliance only · Talador · Level 20-40.

The storyline at a glance

Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.

Maps its steps are placed on (steps per map): Talador (25).

Steps of this storyline count toward:

Other storylines on the Talador map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.