I'm encountering a bug where the peacekeeper will not leave combat. He gets to 0 and just keeps fighting. Simply run away until you are out of combat. You still get quest credit. He gives up. He's too big boned to chase you.
Quest
Dispelling Rumors
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was 5/6 when someone next to me attacked the peacekeeper. I helped them but then couldn't complete the quest. I dropped it and started over but still didn't see the yellow dots. I realized afterwards that it was probably just the dots that were missing so I used my targeting macro to find them. (I keep the macro available and just change the target as needed).
/cleartarget
/tar murmuring
/script SetRaidTarget("target", 8);
If you are partied with a friend and performing this quest, there is a possible bug where if one of you finishes up faster than the other, the dwarf clusters will despawn and force either of you to pick up the quest again and restart from scratch.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79528))
What to do
Description
Many of my peacekeepers have already caught wind of Ardgrin's sedition. I am told some are losing faith in my integrity as Councilward, believing that I have been taking bribes from smugglers to bolster my own coffers. I can provide proof that no such transactions have taken place--clearly--but we need to stop them from murmuring amongst themselves and giving the rumors power. Lies become truths through repetition. If you find any discussing the matter, kindly disperse them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 51.1 33.7
Coordinates
- Turn-inIsle of Dorn 51.1, 33.7
/way #2248 51.1 33.7 - Objective area (centre of the marked area)Isle of Dorn 49.4, 39.5
/way #2248 49.4 39.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- An Oddball in Dornogal about 300 yards
- The Expedition Awaits about 370 yards
- To the Siren Isle! about 370 yards
- Stones of Dornogal about 430 yards
- Convergence about 430 yards
- State of the Union about 440 yards
- Ship It! about 570 yards
- Seasonal Start about 570 yards
- Delves: Worldwide Research about 570 yards
- Zekvir, Hand of the Harbinger about 570 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Spell: Earthen Allied Race
Other quests on the Isle of Dorn map
Storyline
Merrix and Steelvein
Part 14 of 16.
Previous: Damage Mitigation · Next: Forcing My Hand
- 5Report to the Councilward
- 6The Councilward's Summons
- 7Dornogal's Benefactor
- 8Security Through Trade
- 9The Market Reeve of the Forgegrounds
- 10Opals and Runes
- 11The Machine Speakeasy
- 12Sedition
- 13Damage Mitigation
- 14Dispelling Rumors
- 15Forcing My Hand
- 16Bad Business
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Damage Mitigation
Obstorn has confirmed that Ardgrin, the overseer in charge of my supply line that runs from the Deeps into Dornogal, is the one who tipped off my peacekeepers. It is therefore also my opinion that Ardgrin is the one who penned this sedition.
After this quest
Taken from the storyline's own step order.
- Forcing My Hand
I do not know if Ardgrin merely intended to sabotage me or if he wanted to force a confrontation. Either way, a confrontation he will have. I believe this situation can be rectified peacefully, but I cannot do it as the Councilward. Steelvein has never appeared in the stone, but he must now.
The storyline at a glance
Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.
Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.