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Quest

Dispelling Rumors

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Katkitty01+4via Wowhead (opens the original comment in a new tab)

I was 5/6 when someone next to me attacked the peacekeeper. I helped them but then couldn't complete the quest. I dropped it and started over but still didn't see the yellow dots. I realized afterwards that it was probably just the dots that were missing so I used my targeting macro to find them. (I keep the macro available and just change the target as needed).

/cleartarget
/tar murmuring
/script SetRaidTarget("target", 8);

3
WillowFae+3via Wowhead (opens the original comment in a new tab)

If you are partied with a friend and performing this quest, there is a possible bug where if one of you finishes up faster than the other, the dwarf clusters will despawn and force either of you to pick up the quest again and restart from scratch.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID79528

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79528))

What to do

StorylineMerrix and Steelvein, step 14 of 16
Rewards28g 9s, 9,500 XP

Description

Many of my peacekeepers have already caught wind of Ardgrin's sedition. I am told some are losing faith in my integrity as Councilward, believing that I have been taking bribes from smugglers to bolster my own coffers. I can provide proof that no such transactions have taken place--clearly--but we need to stop them from murmuring amongst themselves and giving the rumors power. Lies become truths through repetition. If you find any discussing the matter, kindly disperse them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 9 mapped points
Isle of Dorn map showing where to go for Dispelling RumorsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 51.1 33.7

Coordinates

  • Turn-inIsle of Dorn 51.1, 33.7/way #2248 51.1 33.7
  • Objective area (centre of the marked area)Isle of Dorn 49.4, 39.5/way #2248 49.4 39.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 680 yards south
  • Rambleshire, Isle of DornAlliance and Horde · about 750 yards north-east
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Merrix and Steelvein

Part 14 of 16.

Previous: Damage Mitigation · Next: Forcing My Hand

  1. 5Report to the Councilward
  2. 6The Councilward's Summons
  3. 7Dornogal's Benefactor
  4. 8Security Through Trade
  5. 9The Market Reeve of the Forgegrounds
  6. 10Opals and Runes
  7. 11The Machine Speakeasy
  8. 12Sedition
  9. 13Damage Mitigation
  10. 14Dispelling Rumors
  11. 15Forcing My Hand
  12. 16Bad Business

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Damage MitigationIsle of Dorn · Level 70-73

    Obstorn has confirmed that Ardgrin, the overseer in charge of my supply line that runs from the Deeps into Dornogal, is the one who tipped off my peacekeepers. It is therefore also my opinion that Ardgrin is the one who penned this sedition.

After this quest

Taken from the storyline's own step order.

  • Forcing My HandIsle of Dorn · Level 70-73

    I do not know if Ardgrin merely intended to sabotage me or if he wanted to force a confrontation. Either way, a confrontation he will have. I believe this situation can be rectified peacefully, but I cannot do it as the Councilward. Steelvein has never appeared in the stone, but he must now.

The storyline at a glance

Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.

Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.