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Quest

Sedition

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Gloriandus+35via Wowhead (opens the original comment in a new tab)

Make sure that you have Low Level Quests enabled under Tracking. I had them disabled; at Level 79, even after full completion of The Ringing Deeps and completing "The Hallowed Path" I could not see "Sedition" until I turned them back on.

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Quest facts

LevelLevel 70-73
LocationIsle of Dorn, Dornogal
Quest ID79526

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79526))

What to do

WhereIsle of Dorn, Dornogal
StorylineMerrix and Steelvein, step 12 of 16
Rewards2g 80s 90c, 1,200 XP

Description

<The poster reads:> MERRIX is CORRUPT! STEELVEIN is WEAK! They cannot protect the earthen! They do not care about them! They spit upon the Edicts! Merrix was BRIBED to reopen Steelvein's smuggling operation! Steelvein HIDES behind Merrix's authority! They are taking from YOUR pockets to line THEIRS! DO NOT TRUST THEIR LIES!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for SeditionTurn-inObjective area

In-game waypoint: /way #2248 51.1 33.7

Dornogal Objective area no plotted point

Coordinates

  • Turn-inIsle of Dorn 51.1, 33.7/way #2248 51.1 33.7
  • Objective areaIsle of Dorn 48.7, 43.9/way #2248 48.7 43.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Dornogal, Isle of DornAlliance and Horde · about 680 yards south
  • Rambleshire, Isle of DornAlliance and Horde · about 750 yards north-east
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 620 yards south (on the Dornogal map)
  • Objective areaabout 620 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Merrix and Steelvein

Part 12 of 16.

Previous: The Machine Speakeasy · Next: Damage Mitigation

  1. 5Report to the Councilward
  2. 6The Councilward's Summons
  3. 7Dornogal's Benefactor
  4. 8Security Through Trade
  5. 9The Market Reeve of the Forgegrounds
  6. 10Opals and Runes
  7. 11The Machine Speakeasy
  8. 12Sedition
  9. 13Damage Mitigation
  10. 14Dispelling Rumors
  11. 15Forcing My Hand
  12. 16Bad Business

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Machine SpeakeasyIsle of Dorn · Level 70-73

    Machine Speakers are odd and secretive units, some prone to paranoia. Even so, the grievance they have against Steelvein must be smoothed over. As you have seen in the Forgegrounds, their quarrel with a single smuggler has put the entire city at risk. As Councilward, I will not stand for it.

After this quest

Taken from the storyline's own step order.

  • Damage MitigationIsle of Dorn · Level 70-73

    Obstorn has confirmed that Ardgrin, the overseer in charge of my supply line that runs from the Deeps into Dornogal, is the one who tipped off my peacekeepers. It is therefore also my opinion that Ardgrin is the one who penned this sedition.

The storyline at a glance

Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.

Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.