Look to your left, there is a glowing thing. Look for the next glowing thing-. Talk to Merrix.
You got it by now... look around the room...
Quest
Forcing My Hand
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Giving off Lord of the Rings vibes. When Aragorn helped suit up Theoden. The dialogue in this part of the quest ends with him answering the call for help, just like Theoden.
I am not your butler, friend.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79529))
What to do
Description
I do not know if Ardgrin merely intended to sabotage me or if he wanted to force a confrontation. Either way, a confrontation he will have. I believe this situation can be rectified peacefully, but I cannot do it as the Councilward. Steelvein has never appeared in the stone, but he must now. I will parlay with Ardgrin in the Deeps and this situation will be concluded. I would have you accompany me, but there are some things I want you to know before that. Help me prepare and I will speak with you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 51.1 33.7
Coordinates
- Turn-inIsle of Dorn 51.1, 33.7
/way #2248 51.1 33.7 - Objective areaIsle of Dorn 51.1, 33.8
/way #2248 51.1 33.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- An Oddball in Dornogal about 300 yards
- The Expedition Awaits about 370 yards
- To the Siren Isle! about 370 yards
- Stones of Dornogal about 430 yards
- Convergence about 430 yards
- State of the Union about 440 yards
- Ship It! about 570 yards
- Seasonal Start about 570 yards
- Delves: Worldwide Research about 570 yards
- Zekvir, Hand of the Harbinger about 570 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Spell: Earthen Allied Race
Other quests on the Isle of Dorn map
Storyline
Merrix and Steelvein
Part 15 of 16.
Previous: Dispelling Rumors · Next: Bad Business
- 5Report to the Councilward
- 6The Councilward's Summons
- 7Dornogal's Benefactor
- 8Security Through Trade
- 9The Market Reeve of the Forgegrounds
- 10Opals and Runes
- 11The Machine Speakeasy
- 12Sedition
- 13Damage Mitigation
- 14Dispelling Rumors
- 15Forcing My Hand
- 16Bad Business
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dispelling Rumors
Many of my peacekeepers have already caught wind of Ardgrin's sedition. I am told some are losing faith in my integrity as Councilward, believing that I have been taking bribes from smugglers to bolster my own coffers.
After this quest
Taken from the storyline's own step order.
- Bad Business
I have not been to the Deeps since their machines shut down. Obstorn will have to guide us to Ardgrin's depot. Once there, I will attempt a conversation. If Ardgrin is not amenable, which I suspect will be the case, we will respond with equal force.
The storyline at a glance
Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.
Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.