There are multiple ways.
You can take the north-west bridge road, it would probably be faster.I prefere to take windrider first from the east side bridge.
- Go down the stairs to the very bottom level of the temple.
Near the north-east bridge- Turn left when the road splits
/way Zuldazar 60.62 36.95 turn left here- Take windrider
/way Zuldazar 58.52 36.08 windrider to the right- Turn back and you will see the stairs up.
- Turn left when the road splits
The Zanchuli Council quest video: https://www.youtube.com/watch?v=yh-t21hkufg
This quest is part of the The Zanchuli Council questchain of The Throne of Zuldazar <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is Trust of a King25The Zanchuli Councilhttps://www.youtube.com/watch?v=AjPJ8pwCyQE28The Zanchuli Councilhttps://www.youtube.com/watch?v=qrk8qjV2chQ291The Zanchuli Councilhttps://www.youtube.com/watch?v=FkiqQn7wxGs302The Zanchuli Councilhttps://www.youtube.com/watch?v=hD3dmGLrkQs31The Zanchuli Councilhttps://www.youtube.com/watch?v=DHzkWSJY94834The Zanchuli Councilhttps://www.youtube.com/watch?v=knnn7VRJ7rs35The Zanchuli Council[npc=127489][currency=1553] Rewardhttps://www.youtube.com/watch?v=MiK7ivd3fR8
Id column is approximate quest № In Zuldazar sroryline
# is additional ordering info. Can take multiple quests at the same time if you see number there
Quest after this questchain is A Port in Peril
The Throne of Zuldazar <= for more info about order
Quest
The Zanchuli Council
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wardruid Loti is currently in The Zocalo (Zuldazar).
After you turn in The Zanchuli Council quest, he'll give you Forbidden Practices.
Basically he is located at /way Zuldazar 45.3, 24.0
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47445))
Requirements
Read from the Blizzard quest API.
What to do
Description
You there, Speaker of de Horde. My spies have told me of dark heresies being practiced in our sacred temple of Zanchul. De king sent Loti and Raal to deal with de situation, but those two bickering council members are soft on their own followers. We need someone more... ruthlessly neutral. Go meet Wardruid Loti down at de Zocalo and she can tell you de rest.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 56.4 37.1
Coordinates
- Turn-inZuldazar 56.4, 37.1
/way #862 56.4 37.1 - Objective areaZuldazar 57.9, 44.6
/way #862 57.9 44.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Here In Spirit about 180 yards
- Disgustingly Damp Flower about 200 yards
- Gathering Mementos about 200 yards
- Lost But Not Forgotten about 200 yards
- Ancient Skinning Knife about 200 yards
- Ceremonial Vestments about 200 yards
- A Thicker Thread about 200 yards
- Hexoskeleton about 200 yards
- Loa Fit For A King about 200 yards
- More Anchor Pods about 210 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- The Sliver, Zuldazar
- The Great Seal
- Temple of the Prophet, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
Unrest in Zuldazar
Part 19 of 81.
Previous: False Prophecies · Next: Forbidden Practices
- 14Zuvembi Brew
- 15Preparing for the Fall
- 16Enforcing Fate
- 17Plot Twist
- 18False Prophecies
- 19The Zanchuli Council
- 20Forbidden Practices
- 21Offensively Defensive
- 22Restraining Order
- 23Pterrortorial Dispute
- 24Competitive Devotion
- 25Dire Situation
Showing steps 14 to 25 of 81.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- False Prophecies
Now dat dis nuisance is out of de way, I can return my focus to de city. Zuldazar has languished while I was away. You should return to Rastakhan. Let de king know dat his will has been carried out and dat dis false prophet is no more.
After this quest
Taken from the storyline's own step order.
- Forbidden Practices
You come at a good time, <name>. I have need of a weapon such as yourself. Yazma's spies say dere are blood cultists in our ranks. King Rastakhan has charged me with tracking down any trolls guilty of practicing blood magic and purging dem.
The storyline at a glance
Unrest in Zuldazar has 81 steps, from Battle for Azeroth: Mission Statement to The Wounded King.
Maps its steps are placed on (steps per map): Zuldazar (74), Dazar'alor (6), Orgrimmar (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.