I wonder if I'm the only person to get lost doing this quest?
After killing the last of the 3 mini bosses "Guardian of the Dead", turn left (looking from the door you came through to get to him) and go up the stairs to find the quest giver to hand off the quest too.
Bottom of the stairs up to quest handin is at 46.07, 16.71
Do NOT jump off the edge, searching for more chests, as you'll need to come the whole way through this area to get to the handin area. (Thankfully, most of the mobs have a low aggro radius - so you can just walk through most of it without fighting)Going right, after the "Guardian of the Dead" brings you through to an area that had a chest for me.
This is where I started getting lost and spending ages searching for the handin.Spent SOOO long trying to find the quest handin, the map seems to indicate he's on the lower level - but he's not!
Quest
Competitive Devotion
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
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You enter the building and
- Enter Zanchul temple
[npc=127072] is to the right- Turn back (left from entrance and go upstairs)
[npc=127073] on the second floor to the left- On the oposite side of the stairs there is a small door
Move strait all the time and follow the corridor
[npc=127074] in at the end of the corridor, in open- After that go upstairs to find turn in Npc
/way Dazar'alor:Zuldazar 44.47 16.52 Guardian of the Dead (Zanchul)
Tom tom doesn't works in Council Chambers, so
Enter that manually when you are upstairs
/way 62.36 62.87 Step 3 Exit the room
/way 65.53 31.59 Guardian of the Rites (Council Chambers)/way Zanchul 43.07 35.72 Step 2 go upstairs
/way Zanchul 63.22 65.33 Guardian of the Tombs (Hall of the High Priests)
/way Dazar'alor:Zuldazar 40.91 11.35 Step 1 Enter the templeCompetitive Devotion quest video: https://www.youtube.com/watch?v=DHzkWSJY948
This quest is part of the The Zanchuli Council questchain of The Throne of Zuldazar <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is Trust of a King25The Zanchuli Councilhttps://www.youtube.com/watch?v=AjPJ8pwCyQE25The Zanchuli Councilhttps://www.youtube.com/watch?v=qrk8qjV2chQ261The Zanchuli Councilhttps://www.youtube.com/watch?v=FkiqQn7wxGs272The Zanchuli Councilhttps://www.youtube.com/watch?v=hD3dmGLrkQs28The Zanchuli Councilhttps://www.youtube.com/watch?v=DHzkWSJY94831The Zanchuli Councilhttps://www.youtube.com/watch?v=knnn7VRJ7rs32The Zanchuli Council[npc=127489][currency=1553] Rewardhttps://www.youtube.com/watch?v=MiK7ivd3fR8
Id column is approximate quest № In Zuldazar sroryline
# is additional ordering info. Can take multiple quests at the same time if you see number there
Quest after this questchain is A Port in Peril
The Throne of Zuldazar <= for more info about order
This took me forever to find:
Finding all the guardians is fairly straightforward. Once you get to the Guardian of the Dead though, don't try to jump down to go back to the beginning: keep going past him, go to the left, and up the stairs to the quest turn-in.
For some reason, this turn-in location is really confusing. Probably because Dazar'alor is a literal maze.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47437))
Requirements
Read from the Blizzard quest API.
What to do
Description
Okay, I know dis situation is serious, but she gave you de power of her loa? Sounds to me like Loti is more big on recruiting than on dealing with dis blood troll threat. Inside de temple behind me are three guardians. When I walked in dere, de things tried to kill me. Me! Someone has corrupted our own guardians. Here, I will lend you de voice of my own loa, Pa'ku, de pterrordax. Use it to crush dis corruption.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 56.7 33.4
Coordinates
- Turn-inZuldazar 56.7, 33.4
/way #862 56.7 33.4 - Turn-inZuldazar 55.5, 31.1
/way #862 55.5 31.1 - Objective areaZuldazar 55.4, 32.5
/way #862 55.4 32.5 - Objective areaZuldazar 56.1, 34.7
/way #862 56.1 34.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Fly Out to Meet Them about 300 yards
- Discreet Discussions about 380 yards
- Here In Spirit about 390 yards
- Disgustingly Damp Flower about 410 yards
- Gathering Mementos about 410 yards
- Lost But Not Forgotten about 410 yards
- Ancient Skinning Knife about 410 yards
- Ceremonial Vestments about 410 yards
- A Thicker Thread about 410 yards
- Hexoskeleton about 410 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- The Sliver, Zuldazar
- The Great Seal
- Garden of the Loa, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Zandalari Empire +150
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Zanchuli Council
Part 5 of 10.
Previous: Pterrortorial Dispute · Next: Dire Situation
- 1Forbidden Practices
- 2Offensively Defensive
- 3Restraining Order
- 4Pterrortorial Dispute
- 5Competitive Devotion
- 6Dire Situation
- 7Picking a Side
- 8Gonk, Lord of the Pack
- 9Pa'ku, Master of Winds
- 10The Bargain is Struck
Also part of: Unrest in Zuldazar (part 24 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Pterrortorial Dispute
De courtyard of Zanchul has been overrun by pterrordaxes driven mad by some dark ritual. Power is coalescing here, and it is hard to tell who or what is causing it. I need to track down de source. In de meantime, you take dis, de power of Gonk, and call his allies to help you in battle.
After this quest
Taken from the storyline's own step order.
- Dire Situation
Good news, we found de source of de corruption. De bad news, it is a ritual on de apex of Zanchul. Blood magic wielding heretics are empowering some sort of dire troll up dere.
The storyline at a glance
The Zanchuli Council has 10 steps, from Forbidden Practices to The Bargain is Struck.
Maps its steps are placed on (steps per map): Zuldazar (10).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.