Kill 6 [npc=121896].
Some of them are flying in the sky, some of them are on the ground.Ticks quest video: https://www.youtube.com/watch?v=0Td7ufvgR_I
This quest is part of the Zuldazar A Bargain of Blood questchain.
I was able to take it after The Throne of Zuldazar and The Dark Heart of Nazmir achievementsID#QuestQuest ChainQuestgiverSubzoneVideo
Quest
Ticks
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest only showed up for me on my map after I completed the whole Nazmir quest chain even though I did all quests in Zuldazar first. The last quest in Nazmir Halting the Empire's Fall will send you back to Baine in The Great Seal. You then will be able to pick up the quest The Blood Gate. The Blood Gate quest is only a Breadcrumb quest that sends you over to King Rastakhan to pick up this quest. You do NOT need The Blood Gate to pick up this quest though if you are a completionist I suggest turning in Hating the Empire's Fall first.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47200))
Requirements
Read from the Blizzard quest API.
What to do
Description
Kill those bloodbellies before dey take off with all of my soldiers! I will have my troops prepare for a flanking charge.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 60.0 22.3
Coordinates
- Turn-inZuldazar 60.0, 22.3
/way #862 60.0 22.3 - Objective area (centre of the marked area)Zuldazar 60.0, 20.3
/way #862 60.0 20.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The Blood Gate same spot
- A Path of Blood about 180 yards
- Ride of the Zandalari about 180 yards
- No One Left Behind about 180 yards
- Needs a Little Body about 410 yards
- The Urn of Voices about 410 yards
- Fuel for the Voodoo about 420 yards
- Headhunter Jo about 440 yards
- Arrogance of Vol'jamba about 520 yards
- Forbidden Practices about 620 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Nesingwary's Gameland, Zuldazar
- The Sliver, Zuldazar
- Garden of the Loa, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood Gate
Part 1 of 6.
Next: They Want Us Alive
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- They Want Us Alive
Blood troll poisons are made to paralyze, not kill. See, dey want us alive. I do not feel good thinking about why. I am making antitoxins as quickly as I can, but I need someone like yourself to get out dere and test dem.
The storyline at a glance
Blood Gate has 6 steps, from Ticks to Bulwark of Torcali.
Maps its steps are placed on (steps per map): Zuldazar (5), Nazmir (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.