This quest seems bugged. I rode in with the alpaca. Got the quest completed. Tried to turn it in while the alpaca rode in another direction.
After turning it in I was still attached to the alpaca with the lasso. Couldn´t get rid of it. Finally I hearthstoned out:-(
Quest
They Have Alpacas Here
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Have been running around this quest area for 15 minutes, have abandoned quest, relogged, accepted it again, even left the area but not a single alpaca to be seen. There are no other players in the area. So now I'm stuck on the war campaign.
--Update; ticket was answered by a gm. Like some have mentioned before, it's a WQ that is causing these alpacas to disappear. They're looking into it but we should be able to continue our quests when the WQ isn't active.
No ones gonna comment on the floofiness? So floofy. SO. FLOOFY.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52036))
Requirements
Read from the Blizzard quest API.
Description
Did you see? Did you see them? The floofy alpacas?! I'VE ALWAYS WANTED A... I mean, ahh, ahem! I would like to acquire an alpaca. To study. For scientific reasons. Nothing to do with floofiness at all. Here, this should help you wrangle one back here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #864 41.1 72.5
Coordinates
- Turn-inVol'dun 41.1, 72.5
/way #864 41.1 72.5 - Objective area (centre of the marked area)Vol'dun 39.4, 73.0
/way #864 39.4 73.0 - Objective areaVol'dun 41.1, 72.4
/way #864 41.1 72.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Dead Men Tell No Tales about 700 yards
- Seafaring Necessities about 700 yards
- The Captain's Cache about 840 yards
- Captain Hartford about 850 yards
- Friends in Strange Places about 1,260 yards
- Defang the Faithless about 1,290 yards
- Break the Siege about 1,290 yards
- Breaking Free about 1,290 yards
- Lines In the Sand about 1,290 yards
- Temple of Sethraliss: Booking on a Favor about 1,290 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Deadwood Cove, Vol'dun
- Sanctuary of the Devoted, Vol'dun
- Shatterstone Harbor, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 43 comments
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood on the Sand
Part 10 of 16.
Our first Horde VIP target is Arlethal Sunwatcher, a high-ranking member of the Reliquary. Taking him out will show the Horde that no one is safe from the Alliance, even across an ocean.
Previous: Improvised Survival · Next: Splitting Up
- 5Keep Combing
- 6Classic Reliquary
- 7Never Stop Combing
- 8A Message to the Zandalari
- 9Improvised Survival
- 10They Have Alpacas Here
- 11Splitting Up
- 12Delayed Deathification
- 13Full of Arrows
- 14Report to Wyrmbane
- 15The Big Boom
- 16Blood on the Sand
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Improvised Survival
The entirety of our copter's hold was reserved for bombs. There's actually still a lot of bombs left inside. Unfortunately, that meant that we weren't able to pack sufficient water and rations for our survival. Desert natives hoard supplies efficiently.
After this quest
Taken from the storyline's own step order.
- Splitting Up
<Halford looks over the map again.> The final Reliquary digsite is southwest of here. <name>, you and Shandris are responsible for laying the explosives at the digsite. I'll work with Zoidfuse to establish a safe position to detonate from.
The storyline at a glance
Blood on the Sand has 16 steps, from Overseas Assassination to Blood on the Sand.
Maps its steps are placed on (steps per map): Vol'dun (16).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.