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Quest

The Waking Nightmare

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 5-30
Quest ID13587

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13587))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDarkshore, step 35 of 55

Description

Malfurion's words are true, small one. The rift that threatens to split Darkshore in half also threatens the separation between this world and yours. Let me aid you in any way that I can, lest further rifts between our worlds amplify the destruction taking place in both places. First you must undo the shackles cast upon me by retrieving the emerald scroll from the nightmare guardian that roams the halls below.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 2 mapped points
Darkshore map showing where to go for The Waking NightmareTurn-inObjective area

In-game waypoint: /way #62 49.2 57.0

Coordinates

  • Turn-inDarkshore 49.2, 57.0/way #62 49.2 57.0
  • Objective areaDarkshore 50.1, 55.3/way #62 50.1 55.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darkshore:

  • Whisperwind Grove, FelwoodAlliance and Horde · about 750 yards north-east
  • Grove of the Ancients, DarkshoreAlliance · about 860 yards south
  • Wildheart Point, FelwoodAlliance and Horde · about 1,300 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Experience2,050 XP
ReputationDarnassus +75

Reward details

Pick one of these

TypeLeather Hands
Item level10
BindingBinds when picked up
Armor4
Stats+2 Agility or Intellect, +3 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for3 silver23 copper
TypeMail Hands
Item level10
BindingBinds when picked up
Armor5
Stats+2 Agility or Intellect, +3 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for3 silver38 copper

Reputation: Darnassus +75

This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.

Reputation group: Alliance.

Other quests in Darkshore that reward Darnassus reputation: One Shot. One Kill. (+250), Shatterspear Laborers (+250), Remnants of the Highborne (+250), Reason to Worry (+250), Denying Manpower (+250), Swift Response (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Darkshore

Part 35 of 55.

Previous: The Emerald Dream · Next: Leaving the Dream

  1. 30Elune's Fire
  2. 31Sworn to Protect
  3. 32The Blackwood Pledge
  4. 33The Wildkin's Oath
  5. 34The Emerald Dream
  6. 35The Waking Nightmare
  7. 36Leaving the Dream
  8. 37The Eye of All Storms
  9. 38Leave No Tracks
  10. 39Consumed
  11. 40The Seeds of Life
  12. 41An Ounce of Prevention

Showing steps 30 to 41 of 55.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Emerald DreamDarkshore · Level 5-30

    Our efforts in containing the destruction don't appear to be quite enough. I fear we're going to need aid from beyond the waking world. Twilight cultists inside the Earthshatter Cavern to the east have opened a gateway to a nightmare-infested section of the Emerald Dream.

After this quest

Taken from the storyline's own step order.

  • Leaving the DreamDarkshore · Level 5-30

    Hold on tight, <name>. The journey back to the waking world can be a little rough on unprepared minds and bodies.

The storyline at a glance

Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.

Maps its steps are placed on (steps per map): Darkshore (55).

Steps of this storyline count toward:

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.