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Quest

What's Haunting Witch Hill?

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
545027+5via Wowhead (opens the original comment in a new tab)

As a demonology warlock, these quests are extremely hard. Not because the mobs are hard to kill, infact they go down quite easy, but because we rely on our pets so much the pet will often score the KB and we wont get credit, same on the frogs.
My advice is to put pet to passive and just take it slow and steady.

3
922032+5via Wowhead (opens the original comment in a new tab)

For any demonology warlock looking to do this in MoP, things just got even more difficult due to Wild Imps. This may change later on, but for now the imps seemingly do not go onto passive but stay on defensive. Since Incinerate is now destro only, you will have to find a way of killing the risen mobs without using your SB so that you don't end up summoning any imps (trust me, 5+ imps makes getting the killing blow nigh impossible). I used Soul Fire instead. Irritating as hell, but not game breaking.

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Quest facts

LevelLevel 15-30
Quest ID27188

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27188))

What to do

StorylineDustwallow Marsh, step 14 of 83
Rewards21g, 5,150 XP

Description

I traveled out here to pay Jarl a visit at his new home and it's been a nonstop horror show ever since! There's something seriously wrong here and I can't be the only one who sees it... Have you seen the ghosts and corpses shambling about Witch Hill? I've a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 13 mapped points
Dustwallow Marsh map showing where to go for What's Haunting Witch Hill?Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #70 55.6 26.1

Coordinates

  • Turn-inDustwallow Marsh 55.6, 26.1/way #70 55.6 26.1
  • Objective area (centre of the marked area)Dustwallow Marsh 54.3, 27.4/way #70 54.3 27.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Northwatch Hold, Southern BarrensAlliance · about 890 yards north
  • Brackenwall Village, Dustwallow MarshHorde · about 1,100 yards west
  • Theramore, Dustwallow MarshAlliance · about 1,100 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money21 gold
Experience5,150 XP

Storyline

Dustwallow Marsh

Part 14 of 83.

Previous: Hungry as an Ogre! · Next: The Witch's Bane

  1. 9Theramore Spies
  2. 10Marsh Frog Legs
  3. 11Jarl Needs Eyes
  4. 12Jarl Needs a Blade
  5. 13Hungry as an Ogre!
  6. 14What's Haunting Witch Hill?
  7. 15The Witch's Bane
  8. 16Cleansing Witch Hill
  9. 17The Lost Report
  10. 18The Orc Report
  11. 19Captain Vimes
  12. 20This Old Lighthouse

Showing steps 9 to 20 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Hungry as an Ogre!Dustwallow Marsh · Level 15-30

    You meet some people out here sometime. Nice people. Met an ogre once. Ogres get hungry just like me. I'll never forget what he said. He said "Mud big ogre. Me hungry. Go bash fishy. Bring Mud food. You feed Mud or Mud eat you." So I got him those fish and he ate 'em up. That's when I started too.

After this quest

Taken from the storyline's own step order.

  • The Witch's BaneDustwallow Marsh · Level 15-30

    In my years as an herbalist, I've often observed that nature will provide subtle cures to the most vexing of problems. I've read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.