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Quest Log

A Second Weapon

A Second Weapon is a quest for level 10-45. It is step 6 of 25 in the Weapon of Legend storyline. It rewards 775 experience and money.

Description

We have strong leads on other ancient weapons that you might choose to pursue, if having one renowned, powerful piece of history in your hands is somehow insufficient.

I'll lay out the options for you. Let me know how you'd like to proceed.

Rewards

Money2 gold2 silver20 copper
Experience775 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jehosaphat+29via Wowhead (opens the original comment in a new tab)

Please note that if you switch specs, your current artifact is disabled and you, (like I did) might realize 3/4s of the way through a 'holy hell this is hard' questline that you have no weapon.

Not always so obvious if you are caster and an idiot like me.

2
doobiedoo+7via Wowhead (opens the original comment in a new tab)

There dosen't seem to be much information around on this quest and I left it until I had maximum artifact power on my first weapon.

things in a nutshell:

I was able to do the scenario as fire with my original weapon and gain the second weapon at the end, so none of this omg i dont have a weapon problem that eveyone seems to mention!

when you activate the new spec your new weapon obviously starts at zero but any artifact power you acquire still gains the larger amount that you gain through artifact research, so i was able to aquire 17 levels on my first artifact stone which was around 35k

hope this helps sombody!

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43441))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jehosaphat+29via Wowhead (opens the original comment in a new tab)

Please note that if you switch specs, your current artifact is disabled and you, (like I did) might realize 3/4s of the way through a 'holy hell this is hard' questline that you have no weapon.

Not always so obvious if you are caster and an idiot like me.

2
doobiedoo+7via Wowhead (opens the original comment in a new tab)

There dosen't seem to be much information around on this quest and I left it until I had maximum artifact power on my first weapon.

things in a nutshell:

I was able to do the scenario as fire with my original weapon and gain the second weapon at the end, so none of this omg i dont have a weapon problem that eveyone seems to mention!

when you activate the new spec your new weapon obviously starts at zero but any artifact power you acquire still gains the larger amount that you gain through artifact research, so i was able to aquire 17 levels on my first artifact stone which was around 35k

hope this helps sombody!

3
Kaltheran+6via Wowhead (opens the original comment in a new tab)

Is this quest mandatory? My mage has been fire since I rolled her in classic, I've never had an off spec, nor even purchased the second spec from the trainer (back when you could for the achiev). For me, pure dps classes are their spec: when I wanted to play arcane, I rolled another toon.

So, if I don't do this quest will it hamper my toon/hall progression?

Read all 14 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP775
MoneyGold2g 2s
Where it comes from
Turn-in mapHall of the Guardian
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Quest Line

Storyline

Weapon of Legend

Part 6 of 25.

Previous: Continuing the Legend · Next: Two Paths, Two Weapons

  1. 1Blades of Destiny
  2. 2In Pursuit of Power
  3. 3In Pursuit of Power
  4. 4Another Weapon of Old
  5. 5Continuing the Legend
  6. 6A Second Weapon
  7. 7Two Paths, Two Weapons
  8. 8Bolstering Your Arsenal
  9. 9A Second Legend
  10. 10Another Worthy Blade
  11. 11Expanding Your Horizons
  12. 12The Tome Opens Again

Showing steps 1 to 12 of 25.

Also part of: Weapons of Legend (part 1 of 2).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Continuing the LegendLevel 10-45

    There are still two paths you may walk - two powerful weapons you might yet obtain to aid you in the fight against the Legion. I will help you recall your remaining options, of course.

After this quest

Taken from the storyline's own step order.

  • Two Paths, Two WeaponsLevel 10-45

    We've searched through our scrolls and have found new leads on a couple of powerful weapons. They may prove beneficial in our efforts. Here, let me show you what I've found. If any of these interest you then simply let me know.

The storyline at a glance

Weapon of Legend has 25 steps, from Blades of Destiny to One More Legend.

Maps its steps are placed on (steps per map): The Dreamgrove (3), Acherus: The Ebon Hold (2), Mardum, the Shattered Abyss (2), Trueshot Lodge (2).

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database
Downloads