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Quest

Best Laid Plans

A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
ZeleNC+5via Wowhead (opens the original comment in a new tab)

So, I found this quest to be simple, but am I alone to feel that the voice acting for Lethka was "phoned" in? There was no energy, no gravitas, no emotion. It was like the voice actor was reading the lines for the first time... and for this to be a "primal-wannabe", you would assume there would be a bit more energy from someone who wants Fyrakk's 'blessing'...

Maybe it's just me...

Quest was simple enough, gather 4 tablets, and hear a 'story'.

That is every comment on this page.

Quest facts

LevelLevel 10-80
Quest ID76343

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76343))

What to do

StorylineIce and Fire, step 3 of 9
Rewards28g 9s, 9,500 XP

Description

Fyrakk may be brash, but he is not a fool. If we are to save the Dream, we must undermine his plans as quickly as possible. At their core, the Primalists are unorganized. Infiltrate their camp and search for any clues or information. The more information we have, the sooner we can take down Fyrakk once and for all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dream Quest turn-in 6 mapped points
Emerald Dream map showing where to go for Best Laid PlansTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2200 36.8 25.9

Coordinates

  • Turn-inEmerald Dream 36.8, 25.9/way #2200 36.8 25.9
  • Objective areaEmerald Dream 37.2, 22.9/way #2200 37.2 22.9
  • Objective areaEmerald Dream 34.7, 20.1/way #2200 34.7 20.1
  • Objective areaEmerald Dream 36.2, 21.0/way #2200 36.2 21.0
  • Objective areaEmerald Dream 40.0, 20.4/way #2200 40.0 20.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Emerald Dream map

Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Emerald Dream:

  • Wellspring Overlook, The Emerald DreamAlliance and Horde · about 400 yards south
  • Eye of Ysera, The Emerald DreamAlliance and Horde · about 1,400 yards east
  • Central Encampment, The Emerald DreamAlliance and Horde · about 2,100 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards north
  • Objective areaabout 330 yards north-west
  • Objective areaabout 240 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Reward details

Currency: Flightstones x 10

Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.

Currency: Emerald Dewdrop x 10

Dew infused with the nurturing properties of the Emerald Dream which can make any plant bloom. Used to revitalize the plants in the Emerald Dream.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Ice and Fire

Part 3 of 9.

Previous: Light 'Em Up! · Next: Primalist Directive

  1. 1Mayhem Incarnate
  2. 2Light 'Em Up!
  3. 3Best Laid Plans
  4. 4Primalist Directive
  5. 5Finding Terro
  6. 6Assault on the Wellspring
  7. 7Big Bright Beautiful Barrier
  8. 8Power, Eruption, and Lies
  9. 9Tactical Withdrawal

Also part of: The Emerald Dream (part 29 of 71).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Light 'Em Up!Emerald Dream · Level 10-80

    After Vyranoth left, Fyrakk put all four of the Claws of Vyranoth on different tasks. He left me in charge of this camp and told me to keep the portals open at all costs. The Druids of the Flame are empowering the portals for the Primalist's reinforcements to come through.

After this quest

Taken from the storyline's own step order.

  • Primalist DirectiveEmerald Dream · Level 10-80

    Terro was another one of Vyranoth's claws. He never wanted to attack the Dream, and some of the Primalists who served him may feel the same. See if you can convince them to join our side. I can put a mark of Vyranoth on you so Terro's troops will not attack you... right away.

The storyline at a glance

Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.

Maps its steps are placed on (steps per map): Emerald Dream (9).

Steps of this storyline count toward:

Other storylines on the Emerald Dream map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.