So, I found this quest to be simple, but am I alone to feel that the voice acting for Lethka was "phoned" in? There was no energy, no gravitas, no emotion. It was like the voice actor was reading the lines for the first time... and for this to be a "primal-wannabe", you would assume there would be a bit more energy from someone who wants Fyrakk's 'blessing'...
Maybe it's just me...
Quest was simple enough, gather 4 tablets, and hear a 'story'.
Quest
Best Laid Plans
A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
" Lethka says: How dare he? I alone am worthy to receive this power. Fyrakk chose me! "
Who is she talking about here?
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76343))
What to do
Description
Fyrakk may be brash, but he is not a fool. If we are to save the Dream, we must undermine his plans as quickly as possible. At their core, the Primalists are unorganized. Infiltrate their camp and search for any clues or information. The more information we have, the sooner we can take down Fyrakk once and for all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2200 36.8 25.9
Coordinates
- Turn-inEmerald Dream 36.8, 25.9
/way #2200 36.8 25.9 - Objective areaEmerald Dream 37.2, 22.9
/way #2200 37.2 22.9 - Objective areaEmerald Dream 34.7, 20.1
/way #2200 34.7 20.1 - Objective areaEmerald Dream 36.2, 21.0
/way #2200 36.2 21.0 - Objective areaEmerald Dream 40.0, 20.4
/way #2200 40.0 20.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Emerald Dream map
- Nurturing Ageless Seeds about 1,770 yards
- Seed Legacy about 1,780 yards
- A Worthy Ally: Dream Wardens about 2,040 yards
- Blooming Dreamseeds about 2,050 yards
- Dreams Unified about 2,070 yards
- Some Water... about 2,070 yards
- It Starts With a Stone about 2,090 yards
- Dragon Keeping about 2,110 yards
- A Dragon in Hand is Worth Two in the Roost about 2,120 yards
- And a Pinch of Magic about 2,280 yards
Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Emerald Dream:
- Wellspring Overlook, The Emerald Dream
- Eye of Ysera, The Emerald Dream
- Central Encampment, The Emerald Dream
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Flightstonesx 10
Emerald Dewdropx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Currency: Emerald Dewdrop x 10
Dew infused with the nurturing properties of the Emerald Dream which can make any plant bloom. Used to revitalize the plants in the Emerald Dream.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ice and Fire
Part 3 of 9.
Previous: Light 'Em Up! · Next: Primalist Directive
- 1Mayhem Incarnate
- 2Light 'Em Up!
- 3Best Laid Plans
- 4Primalist Directive
- 5Finding Terro
- 6Assault on the Wellspring
- 7Big Bright Beautiful Barrier
- 8Power, Eruption, and Lies
- 9Tactical Withdrawal
Also part of: The Emerald Dream (part 29 of 71).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Light 'Em Up!
After Vyranoth left, Fyrakk put all four of the Claws of Vyranoth on different tasks. He left me in charge of this camp and told me to keep the portals open at all costs. The Druids of the Flame are empowering the portals for the Primalist's reinforcements to come through.
After this quest
Taken from the storyline's own step order.
- Primalist Directive
Terro was another one of Vyranoth's claws. He never wanted to attack the Dream, and some of the Primalists who served him may feel the same. See if you can convince them to join our side. I can put a mark of Vyranoth on you so Terro's troops will not attack you... right away.
The storyline at a glance
Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.
Maps its steps are placed on (steps per map): Emerald Dream (9).
Steps of this storyline count toward:
Other storylines on the Emerald Dream map
- Eye of Ysera
- Enter the Dream
- A Dream of Fields and Fire
- Emerald Dream Campaign
- Druids of the Flame
- A Mix of Hope, Care, and Patience
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.