Kite him away from the crystals he puts on the ground. Easily killed him by backing away and casting moonfire/sunfire on my druid/. Clear the beach area first to give yourself some room.
Quest
Awakened Elements
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Go north-west and kill Enraged Azermental
/way 26.09 64.52 kill Enraged Azermental
Awakened Elements quest video: https://www.youtube.com/watch?v=Mk832At7Z_0
This quest is part of the Vol'dun Ranishu questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo177[npc=140046]Carapace Ridgehttps://youtu.be/Cwc3tkqGp2U178Ranishu [currency=1553][npc=135180]The Cracked Coasthttps://youtu.be/Mk832At7Z_0Id column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Don't kill when far away or it won't count, make sure objective has changed to "Enraged Azermental slain" first.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50812))
Requirements
Read from the Blizzard quest API.
What to do
Description
It seems that all of this infernal blasting and hammering has stirred up... something. I heard some screaming from over in that direction. <He gestures vaguely to the north.> If you could go take care of the situation, that would be most appreciated.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #864 25.3 75.0
Coordinates
- Turn-inVol'dun 25.3, 75.0
/way #864 25.3 75.0 - Objective area (centre of the marked area)Vol'dun 25.9, 65.2
/way #864 25.9 65.2 - Objective areaVol'dun 25.8, 64.9
/way #864 25.8 64.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- The Platinum Map about 280 yards
- An Ore for an Eye about 280 yards
- This Be Mutiny about 620 yards
- The Golden Isle about 620 yards
- Our Share of the Plunder about 620 yards
- The First Time I Died about 620 yards
- Maroon 'em with Fire about 620 yards
- A Charming Tail about 770 yards
- A Lost Flute about 770 yards
- Just a Nip about 770 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Sanctuary of the Devoted, Vol'dun
- Scorched Sands Outpost, Vol'dun
- Goldtusk Inn, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Storyline
For Profit
Part 5 of 5.
Previous: Charging the Batteries
- 1Calldown: Cleaner
- 2Get Us Some Beach
- 3Power Problems
- 4Charging the Batteries
- 5Awakened Elements
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Charging the Batteries
These little fellas are ravenous whirlwinds of devouring destruction. When they get going, they consume anything in their path, without even stopping! When sated, they discharge power from them little 'lectric zingers on their heads! Then they nap.
The storyline at a glance
For Profit has 5 steps, from Calldown: Cleaner to Awakened Elements.
Maps its steps are placed on (steps per map): Vol'dun (5).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.