Disable Azeroth Auto Pilot Addon. It seems to dismount you before the quest finishes, resulting in the quest not being completed.. 14/08/18 16:47
EDIT: Try just disabling the option of skipping the cutscene, i haven't tested this theory though.
Quest
The Big Boom
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is a bit misleading on when you should press the buttons.
The flavor text says something to the effect of, "Press the big red button when you tell me to. Got it.", but there are actually three different buttons you need to press and if you wait too long to press them it will cause the quest to bug out and eject you from the copter.
The TLDR version of what you should do is just press each button (i.e. cast each spell) as soon as it becomes available.
I had a lot of problems with this one. Disabled all my addons, logged out, logged back in, and I couldn't get anything past Zoidfuse's starting dialogue when he asked to confirm communication. The button didn't pop up on the vehicle bar, and the helicopter would just circle over Zem'lan. I noticed after his dialogue, I'd get interrupted by Wyrmbane's dialogue box telling me about the Zem'lan Rescue world quest. I went and did that, talked to Zoidfuse again, and was finally able to finish the quest. Kind of annoying that the WQ made it bug out.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52042))
Requirements
Read from the Blizzard quest API.
Description
Still, we've placed all those explosives, and there's nothing stopping us from detonating them and laying waste to the Horde's excavations. Speak with Zoidfuse when you're ready, and we'll get this explosive gnome tech going!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #864 39.6 83.9
Coordinates
- Turn-inVol'dun 39.6, 83.9
/way #864 39.6 83.9 - Objective areaVol'dun 39.8, 83.8
/way #864 39.8 83.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Dead Men Tell No Tales about 370 yards
- Seafaring Necessities about 370 yards
- The Captain's Cache about 390 yards
- Captain Hartford about 400 yards
- Friends in Strange Places about 1,600 yards
- Defang the Faithless about 1,640 yards
- Break the Siege about 1,640 yards
- Breaking Free about 1,640 yards
- Lines In the Sand about 1,650 yards
- Temple of Sethraliss: Booking on a Favor about 1,650 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Deadwood Cove, Vol'dun
- Sanctuary of the Devoted, Vol'dun
- Mugamba Overlook, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 41 comments
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood on the Sand
Part 15 of 16.
Our first Horde VIP target is Arlethal Sunwatcher, a high-ranking member of the Reliquary. Taking him out will show the Horde that no one is safe from the Alliance, even across an ocean.
Previous: Report to Wyrmbane · Next: Blood on the Sand
- 5Keep Combing
- 6Classic Reliquary
- 7Never Stop Combing
- 8A Message to the Zandalari
- 9Improvised Survival
- 10They Have Alpacas Here
- 11Splitting Up
- 12Delayed Deathification
- 13Full of Arrows
- 14Report to Wyrmbane
- 15The Big Boom
- 16Blood on the Sand
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Report to Wyrmbane
Our work here is done. Halford and Zoidfuse should be further down the coast, to the east. If you don't mind, I'll meet you there.
After this quest
Taken from the storyline's own step order.
- Blood on the Sand
And with that, our mission is done. Let's verify that Guzbert and Kelsey return safely from their demo sites, and then we can head back to friendlier shores.
The storyline at a glance
Blood on the Sand has 16 steps, from Overseas Assassination to Blood on the Sand.
Maps its steps are placed on (steps per map): Vol'dun (16).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.