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Quest

The Big Boom

A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Spartexwoweu+162via Wowhead (opens the original comment in a new tab)

Disable Azeroth Auto Pilot Addon. It seems to dismount you before the quest finishes, resulting in the quest not being completed.. 14/08/18 16:47

EDIT: Try just disabling the option of skipping the cutscene, i haven't tested this theory though.

2
Bthoven+99via Wowhead (opens the original comment in a new tab)

This quest is a bit misleading on when you should press the buttons.

The flavor text says something to the effect of, "Press the big red button when you tell me to. Got it.", but there are actually three different buttons you need to press and if you wait too long to press them it will cause the quest to bug out and eject you from the copter.

The TLDR version of what you should do is just press each button (i.e. cast each spell) as soon as it becomes available.

3
994368+17via Wowhead (opens the original comment in a new tab)

I had a lot of problems with this one. Disabled all my addons, logged out, logged back in, and I couldn't get anything past Zoidfuse's starting dialogue when he asked to confirm communication. The button didn't pop up on the vehicle bar, and the helicopter would just circle over Zem'lan. I noticed after his dialogue, I'd get interrupted by Wyrmbane's dialogue box telling me about the Zem'lan Rescue world quest. I went and did that, talked to Zoidfuse again, and was finally able to finish the quest. Kind of annoying that the WQ made it bug out.

Read all 41 on Wowhead ↗

Quest facts

LevelLevel 50
LocationVol'dun
CategoryAlliance War Campaign
Quest ID52042

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52042))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Still, we've placed all those explosives, and there's nothing stopping us from detonating them and laying waste to the Horde's excavations. Speak with Zoidfuse when you're ready, and we'll get this explosive gnome tech going!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vol'dun Quest turn-in 2 mapped points
Vol'dun map showing where to go for The Big BoomTurn-inObjective area

In-game waypoint: /way #864 39.6 83.9

Coordinates

  • Turn-inVol'dun 39.6, 83.9/way #864 39.6 83.9
  • Objective areaVol'dun 39.8, 83.8/way #864 39.8 83.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Vol'dun map

Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Vol'dun:

  • Deadwood Cove, Vol'dunAlliance · at the same spot
  • Sanctuary of the Devoted, Vol'dunAlliance and Horde · about 1,700 yards north-west
  • Mugamba Overlook, ZuldazarAlliance · about 2,200 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP
Reputation7th Legion +150

Reward details

Reputation: 7th Legion +150

A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.

Reputation group: Battle for Azeroth.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Blood on the Sand

Part 15 of 16.

Our first Horde VIP target is Arlethal Sunwatcher, a high-ranking member of the Reliquary. Taking him out will show the Horde that no one is safe from the Alliance, even across an ocean.

Previous: Report to Wyrmbane · Next: Blood on the Sand

  1. 5Keep Combing
  2. 6Classic Reliquary
  3. 7Never Stop Combing
  4. 8A Message to the Zandalari
  5. 9Improvised Survival
  6. 10They Have Alpacas Here
  7. 11Splitting Up
  8. 12Delayed Deathification
  9. 13Full of Arrows
  10. 14Report to Wyrmbane
  11. 15The Big Boom
  12. 16Blood on the Sand

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Report to WyrmbaneLevel 50

    Our work here is done. Halford and Zoidfuse should be further down the coast, to the east. If you don't mind, I'll meet you there.

After this quest

Taken from the storyline's own step order.

  • Blood on the SandLevel 50

    And with that, our mission is done. Let's verify that Guzbert and Kelsey return safely from their demo sites, and then we can head back to friendlier shores.

The storyline at a glance

Blood on the Sand has 16 steps, from Overseas Assassination to Blood on the Sand.

Maps its steps are placed on (steps per map): Vol'dun (16).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Vol'dun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.