The choices are what you feel the Kirin Tor's focus should be on going forward. If you're standing and looking at Aethas, from L-to-R;
Left: Sacrifice. The casualties not dying in vain.
Center: Duty. To Azeroth and magic, to rise again.
Right: Trauma. The well-being of the survivors, and safeguarding Dornegal from the crash site fallout
Quest
The Hardest Part
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As someone who had Aethas as my Companion around the Broken Isles it felt right to be helping him out with this
Does it matter which letter we choose?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83031))
What to do
Description
<Aethas sighs heavily, his voice tinged with sorrow.> Dalaran... once a symbol of unity and arcane mastery, now reduced to rubble and ash. Again. So much loss and so much pain. Friends and comrades gone in an instant, their voices silenced by Xal'atath. <He takes a deep breath, steeling himself against the overwhelming grief.> But now is the time for action--not grief. We must regroup with the remaining Kirin Tor. However, the right words do not come easily.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaIn-game waypoint: /way #2248 29.6 58.2
Coordinates
- Turn-inIsle of Dorn 29.6, 58.2
/way #2248 29.6 58.2 - Objective areaIsle of Dorn 29.6, 58.1
/way #2248 29.6 58.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- A Helping Hand about 30 yards
- Secure the Beach about 160 yards
- Urgent Recovery about 180 yards
- Slay the Saboteurs about 180 yards
- Erratic Artifacts about 180 yards
- Isle of Dorn about 180 yards
- Dhar Oztan about 180 yards
- Violent Impact about 190 yards
- Strays about 210 yards
- Shattered Spires about 210 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Isle of Dorn map
Storyline
Arcane Desolation
Part 2 of 11.
Previous: Survivor's Guilt · Next: Arcane Wasteland
- 1Survivor's Guilt
- 2The Hardest Part
- 3Arcane Wasteland
- 4Lessons in Defensive Magic
- 5Feeling Blue
- 6Magic-stealing Kobolds
- 7Trinkets, Curios and Other Powerful Objects
- 8Mysterious Necklace
- 9Maybe You Shouldn't Touch That
- 10Trapped Between Life and Death
- 11Somehow We Survived
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Survivor's Guilt
We have all suffered from Xal'atath's deeds, some more than others. I am glad to be alive, even if I now feel as old as I look. <Khadgar tries to laugh but coughs instead. He waves off your worry.> Don't worry about me. But Aethas... I've heard he went back to Dalaran's crash site.
After this quest
Taken from the storyline's own step order.
- Arcane Wasteland
Kirin Tor survivors have been hesitant to return to this area. A great deal of energy was dispelled before and after Dalaran's crash. An invisible yet tangible miasma lingers in the area for those who are sensitive to it.
The storyline at a glance
Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.
Maps its steps are placed on (steps per map): Isle of Dorn (11).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.