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Quest Log

Somehow We Survived

Somehow We Survived is a quest for level 80 in Isle of Dorn, added in The War Within. It is step 11 of 11 in the Arcane Desolation storyline, the final step. The quest's turn-in marker is in Isle of Dorn at 31.0, 57.8. It rewards 1,450 experience and money. Completing it counts toward 1 achievement.

Description

What we experienced in Kel'Thuzad's pocket dimension is a timely reminder of what can happen when magic is used without regard to ethics or regulation.

To me, this underlines the importance of the Kirin Tor.

But, on the other hand, Kel'Thuzad was Kirin Tor. It is also a reminder of how power corrupts.

Now that we have made sure these artifacts will not cause anyone else to go on an unexpected trip... Let's return to Aethas.

Perhaps now more have responded to his letter.

Rewards

Money3 gold9 silver
Experience1,450 XP
Top Comments

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Rewards in detail
TypeRewardAmount
ExperienceXP1,450
MoneyGold3g 9s
Where it comes from
Turn-in mapIsle of DornTurn-in marker at 31.0, 57.8, 2 mapped points
Quest Line

Storyline

Arcane Desolation

Part 11 of 11.

Previous: Trapped Between Life and Death

  1. 1Survivor's Guilt
  2. 2The Hardest Part
  3. 3Arcane Wasteland
  4. 4Lessons in Defensive Magic
  5. 5Feeling Blue
  6. 6Magic-stealing Kobolds
  7. 7Trinkets, Curios and Other Powerful Objects
  8. 8Mysterious Necklace
  9. 9Maybe You Shouldn't Touch That
  10. 10Trapped Between Life and Death
  11. 11Somehow We Survived

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Trapped Between Life and Death
  2. 2Somehow We Survived
  3. 3A Helping Hand

Step 2 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Trapped Between Life and DeathIsle of Dorn · Level 80

    A pocket dimension. This is old magic. Malygos used pocket dimensions on occasion when he did not wish to be disturbed. They were mainly used by mages as research spaces or for testing dangerous spells. Or if a mage wanted to hide what they were doing... I wonder who made this one?

After this quest

Taken from a quest that requires this one.

  • A Helping HandIsle of Dorn · Level 80

    Kalecgos's hypothesis that Dalaran's debris interferes with long-range teleportation seems correct. Mage portals have appeared along the shore, but no one has stepped through them. There are likely mages trapped within the portals.

Also counted by Fate of the Kirin Tor

Its criteria name 2 quests; others include:

The storyline at a glance

Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.

Maps its steps are placed on (steps per map): Isle of Dorn (11).

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.

World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for Somehow We SurvivedTurn-inObjective area

In-game waypoint: /way #2248 31.0 57.8

Coordinates

  • Turn-inIsle of Dorn 31.0, 57.8/way #2248 31.0 57.8
  • Objective areaIsle of Dorn 61.5, 42.9/way #2248 61.5 42.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Freywold Village, Isle of DornAlliance and Horde · about 1,200 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 1,700 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 2,900 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 2,700 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Build history

First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).

Related
Database

Quest Location and Connections

More Quests in Isle of Dorn

See all 305 quests in Isle of Dorn
Downloads