Is this going to be required on alts so you'll be in the "last quest" to continue when they resume the story?
Quest
Dhar Oztan
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I picked up the start of this quest in Dornogal at /way Dornogal 38 82 Rooktender Lufsela
Rooktender Lufsela wasn't at the location to the West of the isles for me.
Dhar Oztan is located on the Western side of Isle of Dorn near where we first start off after Dalaran was destroyed. The quest turn in is at /way 28.54, 61.01
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81914))
What to do
Description
I love the stormrooks. Taking care of them was my directive, so they're all I've ever known. But even so, there are questions about them that even I don't have answers to. Baelgrim--Stormward Baelgrim--he was the expert. I'd pester him about them at every opportunity. And he shared what he could. He told me once about summoning rooks at Dhar Oztan. It's an old Stormrider outpost that predates the Stormperch. If you want to know more about stormrooks, that's where we need to go.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 28.5 61.0
Coordinates
- Turn-inIsle of Dorn 28.5, 61.0
/way #2248 28.5 61.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Hardest Part about 180 yards
- Arcane Wasteland about 180 yards
- Survivor's Guilt about 180 yards
- Lessons in Defensive Magic about 200 yards
- Feeling Blue about 210 yards
- A Helping Hand about 210 yards
- Somehow We Survived about 280 yards
- Secure the Beach about 340 yards
- Urgent Recovery about 350 yards
- Slay the Saboteurs about 350 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Ties That Bind
Part 2 of 17.
Max level chapter1 for zone 1
Previous: After the Storm · Next: Conduit of the Southern Storm
- 1After the Storm
- 2Dhar Oztan
- 3Conduit of the Southern Storm
- 4Charging Up That Hill
- 5Heeding the Call
- 6Rook Rally
- 7Ground Pounders
- 8Goldbricking
- 9Metal and Stone
- 10Home to Roost
- 11Strays
- 12Flight Training 101
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- After the Storm
Turalyon and Geya'rah are training our new earthen allies as ground forces. But we will need more than that. We will need the Stormriders. Many were lost in the infiltration of the Stormperch and more to the nerubians. Their leader, Stormward Baelgrim, died valiantly.
After this quest
Taken from the storyline's own step order.
- Conduit of the Southern Storm
I'll tell you what I told Baelgrim when we last spoke. The binding of stormrooks is wrong. These creatures are as smart as any earthen. Some I'd say are smarter. But... Lufsela seems to be different.
The storyline at a glance
Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.
Maps its steps are placed on (steps per map): Isle of Dorn (17).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.