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Quest

Dhar Oztan

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
LocationIsle of Dorn, Dornogal
Quest ID81914

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81914))

What to do

WhereIsle of Dorn, Dornogal
StorylineTies That Bind, step 2 of 17
Rewards3g 9s, 1,450 XP

Description

I love the stormrooks. Taking care of them was my directive, so they're all I've ever known. But even so, there are questions about them that even I don't have answers to. Baelgrim--Stormward Baelgrim--he was the expert. I'd pester him about them at every opportunity. And he shared what he could. He told me once about summoning rooks at Dhar Oztan. It's an old Stormrider outpost that predates the Stormperch. If you want to know more about stormrooks, that's where we need to go.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 1 mapped point
Isle of Dorn map showing where to go for Dhar OztanTurn-in

In-game waypoint: /way #2248 28.5 61.0

Dornogal Objective area no plotted point

Coordinates

  • Turn-inIsle of Dorn 28.5, 61.0/way #2248 28.5 61.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Freywold Village, Isle of DornAlliance and Horde · about 1,300 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 1,900 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 3,200 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,600 yards east (on the Dornogal map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Ties That Bind

Part 2 of 17.

Max level chapter1 for zone 1

Previous: After the Storm · Next: Conduit of the Southern Storm

  1. 1After the Storm
  2. 2Dhar Oztan
  3. 3Conduit of the Southern Storm
  4. 4Charging Up That Hill
  5. 5Heeding the Call
  6. 6Rook Rally
  7. 7Ground Pounders
  8. 8Goldbricking
  9. 9Metal and Stone
  10. 10Home to Roost
  11. 11Strays
  12. 12Flight Training 101

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • After the StormIsle of Dorn · Level 80

    Turalyon and Geya'rah are training our new earthen allies as ground forces. But we will need more than that. We will need the Stormriders. Many were lost in the infiltration of the Stormperch and more to the nerubians. Their leader, Stormward Baelgrim, died valiantly.

After this quest

Taken from the storyline's own step order.

  • Conduit of the Southern StormIsle of Dorn · Level 80

    I'll tell you what I told Baelgrim when we last spoke. The binding of stormrooks is wrong. These creatures are as smart as any earthen. Some I'd say are smarter. But... Lufsela seems to be different.

The storyline at a glance

Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.

Maps its steps are placed on (steps per map): Isle of Dorn (17).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.