In this order:
/way 31.99 31.95 Melody 1st
/way 26.90 28.89 Melody 2nd
/way 23.30 21.20 Melody 3rd
Quest
Distant Echoes
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't even bother with the proximity indicator in the game's UI. It flutters all over the place, especially when entering and exiting combat. Just follow the coordinates, in order, from those that have shared. Also don't get too hung up on the blue zone marked as an area boundary where the quest can be completed. It might lead you to not want to explore where you need to finish the quest. Just go to these way points and interact with what you find.
1) 31.99 31.95
2) 26.90 28.89
3) 23.30 21.20
First location is located at Mysterious Basket at 31.99 31.95 (next to a field of Gorgoa Reed)
Second location is located at the Devouring Voidwalker corpses at 26.90 28.89
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84937))
What to do
Description
Can you hear it? There's a strange sound echoing in the distance. Given where we are, I would assume it's a trick. Or worse, a trap. But it feels... I don't know how to describe it, but I feel calmer for hearing it. Like I'm in control. This is going to sound mad, but I think--I think we should follow it. I don't know where it could be coming from, but my instincts are telling me to trust it. We should follow its trail.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1543 23.4 21.2
Coordinates
- Turn-inThe Maw 23.4, 21.2
/way #1543 23.4 21.2 - Objective area (centre of the marked area)The Maw 29.3, 31.5
/way #1543 29.3 31.5 - Objective area (centre of the marked area)The Maw 29.3, 26.6
/way #1543 29.3 26.6 - Objective area (centre of the marked area)The Maw 27.0, 23.8
/way #1543 27.0 23.8 - Objective areaThe Maw 23.4, 21.9
/way #1543 23.4 21.9 - Objective areaThe Maw 27.0, 31.8
/way #1543 27.0 31.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Acquisition: Runeforged Shackles about 120 yards
- A Shadowed Fate about 260 yards
- Sundered Souls about 260 yards
- Here Goes Something about 320 yards
- Acquisition: Crystallized Stygia about 370 yards
- On the Trail about 500 yards
- Focusing the Eye about 570 yards
- Anger Management about 600 yards
- Tears of the Damned about 600 yards
- Drowned and Torn Asunder about 640 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Progenitor Console
- Ve'nari's Refuge
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Storyline
Paths Forward
Part 3 of 12.
Previous: To Cleanse Shadow's Stain · Next: Chaos Control
- 1Excising the Incursion
- 2To Cleanse Shadow's Stain
- 3Distant Echoes
- 4Chaos Control
- 5Mad Space
- 7The Long Vigil
- 8Preludes and Preparations
- 9Repent of the Highborne
- 10Determination
- 11Returning to Life
- 12The Eleventh Hour
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Cleanse Shadow's Stain
These monstrosities certainly wasted no time once they arrived. They are snatching up souls left and right and drowning them in void magics. Take my holy symbol. It should be potent enough to drive away the shadows that cling to any lingering souls.
After this quest
Taken from the storyline's own step order.
- Chaos Control
These are no mere embodiments of Void. They move with precision and purpose. They have taken up a defensive position within the Tremaculum. No doubt they intend to expand their presence and shore up their defenses, now that they have a foothold. All the better.
The storyline at a glance
Paths Forward has 12 steps, from Excising the Incursion to The Eleventh Hour.
Maps its steps are placed on (steps per map): The Maw (10), Tazavesh (1), Dornogal (1).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Campaign
- Patch Intro
- An Army of Bone and Steel
- Focusing the Eye
- Torghast
- New Rules
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.