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Quest

Don't Go into the Light

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
varenne+1via Wowhead (opens the original comment in a new tab)

Speak with Zaluto to heal him

Don't Go into the Light quest video: https://www.youtube.com/watch?v=v-SZiVH0r8E
This quest is part of the Nazmir Сaravan to Vol'dun questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info inside

ID
#
Name
Questchain
Questgiver
Subzone
Video
118
Сaravan to Vol'dun
[npc=135784]
Burial Mound
https://youtu.be/9yj0Rzor4Js
119
1
Сaravan to Vol'dun
[npc=131231]
Shoaljai Tar Pits
https://youtu.be/qsgGS7jt0LM
120
2
Сaravan to Vol'dun
[npc=131231]
Shoaljai Tar Pits
https://youtu.be/Gd_kLzPGprk
121
3
Сaravan to Vol'dun
[npc=130930]
Shoaljai Tar Pits
https://youtu.be/v38453mD0a4
122
Сaravan to Vol'dun
[npc=131231]
Shoaljai Tar Pits
https://youtu.be/v-SZiVH0r8E
123
Сaravan to Vol'dun
[npc=130930]
Shoaljai Tar Pits
https://youtu.be/GnrK2s9_JGA
124
Сaravan to Vol'dun [currency=1553]
[npc=131231]
Shoaljai Tar Pits
https://youtu.be/xPgjVOdYMPs
125
Сaravan to Vol'dun
[npc=130930]
Shoaljai Tar Pits
https://youtu.be/1tfwmz54mXI

Id column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there

That is every comment on this page.

Quest facts

LevelLevel 20-60
ZoneNazmir
LocationNazmir, Vol'dun
Quest ID49778

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49778))

Requirements

Read from the Blizzard quest API.

What to do

WhereNazmir, Vol'dun
StorylineThis is the Pits, step 4 of 7
Rewards12g 87s, 4,100 XP

Description

Okay, dis is de moment of truth! We will see if my voodoo can cure Zaluto. I should have been honest with you... dere is a chance dis won't work. Voodoo isn't a science, you know. I need you to hold Zaluto down, because dis here is going to hurt. A lot.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 2 mapped points
Nazmir map showing where to go for Don't Go into the LightTurn-inObjective area

In-game waypoint: /way #863 24.1 53.0

Vol'dun Objective area 1 mapped point
Vol'dun map showing where to go for Don't Go into the LightObjective area

In-game waypoint: /way #864 66.2 58.8

Coordinates

  • Turn-inNazmir 24.1, 53.0/way #863 24.1 53.0
  • Objective areaNazmir 24.1, 53.2/way #863 24.1 53.2
  • Objective areaVol'dun 66.2, 58.8/way #864 66.2 58.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Nazmir:

  • Vulpera Hideaway, Vol'dunHorde · about 760 yards north-west
  • Zo'bal Ruins, NazmirHorde · about 920 yards north-east
  • Zul'jan, NazmirHorde · about 1,200 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money12 gold87 silver
Experience4,100 XP
ReputationZandalari Empire +10

Reward details

Reputation: Zandalari Empire +10

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Other quests in Nazmir that reward Zandalari Empire reputation: Won't Leaf Him to Die (+75), No Problem Tar Can't Solve (+75), On The Run (+75), Bad To The Bone (+75), Recovering Ancient Fire (+75), Catch Me if You Can (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

This is the Pits

Part 4 of 7.

Previous: Won't Leaf Him to Die · Next: Bad To The Bone

  1. 1On The Run
  2. 2No Problem Tar Can't Solve
  3. 3Won't Leaf Him to Die
  4. 4Don't Go into the Light
  5. 5Bad To The Bone
  6. 6Recovering Ancient Fire
  7. 7Catch Me if You Can

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Won't Leaf Him to DieNazmir · Level 20-60

    I may have done some wicked things in my past, but I won't leave dis guard to die. Zulajin has taken a nasty bite outta Zaluto... and has also infected him with some weird voodoo. But don't worry, because today is our lucky day. I have a plan to cure him. Dere are sweetleaf bushes nearby!

After this quest

Taken from the storyline's own step order.

  • Bad To The BoneNazmir · Level 20-60

    I will not leave here without killing Zulajin, or else it will just go after de next caravan dat comes through. I have a plan, but we must work together to pull it off. Dere are skeletal raptors roaming in de area. I do not know what voodoo brought dem here, but we need dem gone.

The storyline at a glance

This is the Pits has 7 steps, from On The Run to Catch Me if You Can.

Maps its steps are placed on (steps per map): Nazmir (6), Vol'dun (1).

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.