"He should be gettin' weaker if he not be havin' dem as a source a power"
Could it be that this should be ending in "as a source of power"?
Quest
Conduit Interruption
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48856))
Requirements
Read from the Blizzard quest API.
What to do
Description
Dere be skeletons dat be funnelin' blood magic inta Zardrax's barrow. Me guess be Zardrax created dem ta help gather more power. Ya gotta kill dese skeletons if ya want any shot at killin' dis lich. He should be gettin' weaker if he not be havin' dem as a source a power. I be stayin' here in da meantime ta be watchin' our backs, no tellin' if dere be blood trolls comin' ta attack us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 31.0 52.1
Coordinates
- Turn-inNazmir 31.0, 52.1
/way #863 31.0 52.1 - Objective area (centre of the marked area)Nazmir 30.4, 59.1
/way #863 30.4 59.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- We Have Them Cornered about 10 yards
- Catch Me if You Can about 140 yards
- Hir'eek, the Bat Loa about 180 yards
- To Kill a Loa about 180 yards
- None Shall Escape about 180 yards
- Breaking Mirrors about 180 yards
- Telaamon's Purge about 180 yards
- Zandalari Justice about 190 yards
- Sneaking into Zalamar about 260 yards
- Mark of the Bat about 260 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
- Vulpera Hideaway, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Kill mobs in the area
Conduit Interruption quest video: https://www.youtube.com/watch?v=e3Phs1pXYEM
This quest is part of the Nazmir Zardrax questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo1122Zardrax [currency=1553][npc=127215]Burial Moundhttps://youtu.be/U2PkVjw6ljc1152Zardrax [currency=1553][npc=127215]Burial Moundhttps://youtu.be/e3Phs1pXYEMId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Azeritex 75
Reward details
Reputation: Talanji's Expedition +75
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Currency: Azerite x 75
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zardax's Offer
Part 5 of 7.
Previous: Humbling the Terrors · Next: All Hope is Lost
- 1Offer of Power
- 2Projection Destruction
- 3Power Denied
- 4Humbling the Terrors
- 5Conduit Interruption
- 6All Hope is Lost
- 7Payback's a Lich
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Humbling the Terrors
When we first got here, I be findin' a whole buncha problems on da other side a Zardrax's barrow. Dere be dese monstrous zombies walkin' around da area. We gotta take 'em down ta make sure dey don't get ta Zuldazar. I used me voodoo ta be modifyin' dat fetish ya just found.
After this quest
Taken from the storyline's own step order.
- All Hope is Lost
I am not doing dis anymore! You and Da'jul are WRONG! Dere is no stopping Zardrax! I am leaving, and you cannot stop me. Zardrax will save us all from destruction and give us new power!
Quests that require this one
The storyline at a glance
Zardax's Offer has 7 steps, from Offer of Power to Payback's a Lich.
Maps its steps are placed on (steps per map): Nazmir (7).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.