For rogues:
You can sap the furbolgs before using the herb bundle on them, kill the corrupt slime thingy, and they'll come out of sap as friendly.
Quest
Cleansing the Afflicted
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For druids:
Hit them with your herb bundle then quickly hit them up with entangling roots. Get some distance from the burbolg while you focus on the slime. You will probably need to run a rejuvenation spell half way through to make sure you'll make it, but that's not so bad.
If you use fear on the furbolg, it will not turn friendly when the slime is killed.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13545))
Requirements
Read from the Blizzard quest API.
What to do
Description
With the sacred herbs and the bear's blessing, you must use this herb bundle to cleanse my brothers. The corruption spilling over from Felwood has driven them mad and they will attack any who come near. Expect the afflicted Blackwood to be angry with you until you have slain the spirits of corruption that haunt them. When you have freed my brothers from their madness, return to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #62 43.5 81.0
Coordinates
- Turn-inDarkshore 43.5, 81.0
/way #62 43.5 81.0 - Objective area (centre of the marked area)Darkshore 45.3, 82.5
/way #62 45.3 82.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Darkshore map
- Elves in the Machine about 160 yards
- Mercy for the Mad about 230 yards
- Hidden Amongst the Leaves about 240 yards
- Garden Grove about 280 yards
- Enraged Furbolgs about 290 yards
- A Soft Glow about 370 yards
- Azerite Denial about 600 yards
- The Wake of Something New about 600 yards
- No Horde Allowed about 600 yards
- Malfurion Returns about 620 yards
Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Darkshore:
- Grove of the Ancients, Darkshore
- Blackfathom Camp, Ashenvale
- Wildheart Point, Felwood
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Darkshore
Part 46 of 55.
Previous: The Bear's Blessing · Next: The Defiler
- 41An Ounce of Prevention
- 42In Defense of Darkshore
- 43The Devourer of Darkshore
- 44The Bear's Paw
- 45The Bear's Blessing
- 46Cleansing the Afflicted
- 47The Defiler
- 48Stepping Up Surveillance
- 49Unearthed Knowledge
- 50Soggoth and Kronn
- 51The Slumbering Ancients
- 52Naga In Our Midst
Showing steps 41 to 52 of 55.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Bear's Blessing
Before the bear's paw can be used to cleanse the afflicted, it must be completed and blessed. To the north of the village roams a tallstrider named Fleetfoot. You'll need its tailfeathers to complete the herb bundle.
After this quest
Taken from the storyline's own step order.
- The Defiler
The Jadefire satyrs of Felwood have found their way into Darkshore, tainting the land, water, and creatures they encounter. You've seen what their corruption has done to my people and their homes. If we do not turn back the satyrs, all of us will share that fate.
The storyline at a glance
Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (55).
Steps of this storyline count toward:
Other storylines on the Darkshore map
- The Warchief's Command
- Legion Skinning
- Legion Mining
- Felwood
- In Darkest Night
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.